search for: nvc0_clear

Displaying 8 results from an estimated 8 matches for "nvc0_clear".

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2014 Jan 17
2
[PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
...) | 0x3c); + } } } diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c index 5375bd4..0c12bce 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c @@ -427,9 +427,6 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers, PUSH_DATAf(push, color->f[1]); PUSH_DATAf(push, color->f[2]); PUSH_DATAf(push, color->f[3]); - mode = - NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | - NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFE...
2014 Jan 23
2
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
...--git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >> index 5375bd4..0c12bce 100644 >> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >> @@ -427,9 +427,6 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers, >> PUSH_DATAf(push, color->f[1]); >> PUSH_DATAf(push, color->f[2]); >> PUSH_DATAf(push, color->f[3]); >> - mode = >> - NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | >> -...
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
...gt; > diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c > index 5375bd4..0c12bce 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c > +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c > @@ -427,9 +427,6 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers, > PUSH_DATAf(push, color->f[1]); > PUSH_DATAf(push, color->f[2]); > PUSH_DATAf(push, color->f[3]); > - mode = > - NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | > - NVC0_3D_CLEAR_B...
2014 Jan 23
0
[Mesa-dev] [PATCH] nv50, nvc0: only clear out the buffers that we were asked to clear
...ium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >>> index 5375bd4..0c12bce 100644 >>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >>> @@ -427,9 +427,6 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers, >>> PUSH_DATAf(push, color->f[1]); >>> PUSH_DATAf(push, color->f[2]); >>> PUSH_DATAf(push, color->f[3]); >>> - mode = >>> - NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BU...
2015 Nov 19
7
[Bug 93004] New: Guild Wars 2 crash on nouveau DX11 cards
https://bugs.freedesktop.org/show_bug.cgi?id=93004 Bug ID: 93004 Summary: Guild Wars 2 crash on nouveau DX11 cards Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2014 Jan 15
3
[PATCH] nv50, nvc0: don't crash on a null cbuf
This is needed since commit 9baa45f78b (st/mesa: bind NULL colorbuffers as specified by glDrawBuffers). Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Not sure whether something needs to be done to clear out the old RT_* settings for that index buffer, or if things are cleared out implicitly. Perhaps instead of skipping indices, RT_CONTROL needs to be adjusted with the
2016 Jun 05
0
[RFC PATCH] nouveau: add locking
...c0->screen->base.push_mutex); return; } @@ -273,6 +277,7 @@ nvc0_resource_copy_region(struct pipe_context *pipe, break; } nouveau_bufctx_reset(nvc0->bufctx, 0); + pipe_mutex_unlock(nvc0->screen->base.push_mutex); } static void @@ -290,8 +295,12 @@ nvc0_clear_render_target(struct pipe_context *pipe, assert(dst->texture->target != PIPE_BUFFER); - if (!PUSH_SPACE(push, 32 + sf->depth)) + pipe_mutex_lock(nvc0->screen->base.push_mutex); + + if (!PUSH_SPACE(push, 32 + sf->depth)) { + pipe_mutex_unlock(nvc0->screen->...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work