search for: nva3_3d_class

Displaying 4 results from an estimated 4 matches for "nva3_3d_class".

Did you mean: nva0_3d_class
2014 Jun 17
2
[PATCH 1/3] nvc0: remove vport_int hack and instead use the usual state validation
Commit ad4dc772 fixed an issue with the viewport not being restored correctly. However it's rather hackish and confusing. Instead just mark the viewport dirty and let the viewport validation take care of it. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 1 - src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 5
2012 Nov 28
12
[Bug 57660] New: nv?? show error nv??_screen_get_param:??? - unknown PIPE_CAP 76
https://bugs.freedesktop.org/show_bug.cgi?id=57660 Priority: medium Bug ID: 57660 Assignee: nouveau at lists.freedesktop.org Summary: nv?? show error nv??_screen_get_param:??? - unknown PIPE_CAP 76 Severity: normal Classification: Unclassified OS: Linux (All) Reporter: mustrumr97 at gmail.com
2014 Feb 20
0
[PATCH] nv50: enable txg where supported
...E_ENDIAN_LITTLE; case PIPE_CAP_TGSI_VS_LAYER: - case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: case PIPE_CAP_TEXTURE_GATHER_SM5: return 0; case PIPE_CAP_MAX_VIEWPORTS: return NV50_MAX_VIEWPORTS; + case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: + return (class_3d >= NVA3_3D_CLASS) ? 4 : 0; default: NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); return 0; -- 1.8.3.2
2014 Feb 19
0
[PATCH] nv50: enable cube map array texture support
...v50/nv50_screen.c @@ -112,10 +112,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: return 0; case PIPE_CAP_CUBE_MAP_ARRAY: - return 0; - /* return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS; - */ case PIPE_CAP_TWO_SIDED_STENCIL: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_POINT_SPRITE: diff --git a/src/gallium/drivers/nouveau/nv50/nv50_tex.c b/src/gallium/drivers/nouveau/nv50/nv50_tex.c index 6784821..5cfce3a 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_tex....