search for: nv50_tic_2_target_3d

Displaying 3 results from an estimated 3 matches for "nv50_tic_2_target_3d".

Did you mean: nv50_tic_2_target_2d
2014 Apr 30
0
[PATCH] nvc0: treat non-linear 2DRect textures the same as 2D
...vc0_tex.c @@ -173,7 +173,7 @@ nvc0_create_texture_view(struct pipe_context *pipe, tic[2] |= NV50_TIC_2_TARGET_2D; break; case PIPE_TEXTURE_RECT: - tic[2] |= NV50_TIC_2_TARGET_RECT; + tic[2] |= NV50_TIC_2_TARGET_2D; break; case PIPE_TEXTURE_3D: tic[2] |= NV50_TIC_2_TARGET_3D; -- 1.8.3.2
2016 Feb 15
24
[PATCH 01/23] nv50: import updated g80_defs.xml.h from rnndb
From: Ben Skeggs <bskeggs at redhat.com> Signed-off-by: Ben Skeggs <bskeggs at redhat.com> --- src/gallium/drivers/nouveau/nv50/g80_defs.xml.h | 279 ++++++++++++++++++++++++ 1 file changed, 279 insertions(+) create mode 100644 src/gallium/drivers/nouveau/nv50/g80_defs.xml.h diff --git a/src/gallium/drivers/nouveau/nv50/g80_defs.xml.h
2014 Dec 31
2
[PATCH 1/2] nv50: regenerate rnndb headers
...FSET_HIGH__SHIFT 0 #define NV50_TIC_2_COLORSPACE_SRGB 0x00000400 #define NV50_TIC_2_TARGET__MASK 0x0003c000 -#define NV50_TIC_2_TARGET__SHIFT 14 +#define NV50_TIC_2_TARGET__SHIFT 14 #define NV50_TIC_2_TARGET_1D 0x00000000 #define NV50_TIC_2_TARGET_2D 0x00004000 #define NV50_TIC_2_TARGET_3D 0x00008000 #define NV50_TIC_2_TARGET_CUBE 0x0000c000 #define NV50_TIC_2_TARGET_1D_ARRAY 0x00010000 #define NV50_TIC_2_TARGET_2D_ARRAY 0x00014000 -#define NV50_TIC_2_TARGET_BUFFER 0x00018000 +#define NV50_TIC_2_TARGET_BUFFER 0x00018000 #define NV50_TIC_2_TARGET_RECT 0x00...