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2009 May 08
0
[PATCH] gallium/nv50: fix multi-texturing
...sampler units (or textures to texture units
or whatever it's called), which wasn't done before. It should make the
mesa demo "multiarb" work, at least with the shader patches I sent
earlier. Of course, with this functionality one probably wouldn't have
to setup the textures in NV50_TIC anew every time, but that can be
optimized later.
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commit bced24ac0c6ac6f3d3b7c2627595b09c20d419ca
Author: chr <chr at LAPTOP.(none)>
Date: Fri May 8 18:48:45 2009 +0200
nv50: Fix multi-texturing.
We need to bind textures to sampler units.
diff --git...