Displaying 5 results from an estimated 5 matches for "nv50_semantic_clipdistance".
2014 Jun 14
0
[PATCH 3/3] nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
...ers/nouveau/codegen/nv50_ir_driver.h b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
index f829aac..c885c8c 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
@@ -70,7 +70,6 @@ struct nv50_ir_varying
#endif
#define NV50_SEMANTIC_CLIPDISTANCE (TGSI_SEMANTIC_COUNT + 0)
-#define NV50_SEMANTIC_VIEWPORTINDEX (TGSI_SEMANTIC_COUNT + 4)
#define NV50_SEMANTIC_TESSFACTOR (TGSI_SEMANTIC_COUNT + 7)
#define NV50_SEMANTIC_TESSCOORD (TGSI_SEMANTIC_COUNT + 8)
#define NV50_SEMANTIC_COUNT (TGSI_SEMANTIC_COUNT + 10)
diff --git a/src/ga...
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
This is enough to enable tessellation support on nvc0. It seems to
work a lot better on my GF108 than GK208. I suspect that there's some
sort of scheduling shenanigans that need to be adjusted for
kepler+. Or perhaps some shader header things.
Even with the GF108, I still get occasional blue triangles in Heaven,
but I get a *ton* of them on the GK208 -- seemingly the same issue,
but it's
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
nvc0: mark scissor in nvc0_clear_{}
nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
.../drivers/nouveau/codegen/nv50_ir_driver.h | 1 -
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
V2:
Add Release-Notes, mark this in GL3 as done for nvc0
Don't mark the scissors dirty when we don't need to do that
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various
parts of mesa to finally enable it for nvc0.
Dave Airlie (1):
glsl: lower cull_distance into cull_distance_mesa
Tobias Klausmann (10):
glapi: add GL_ARB_cull_distance
mesa/main: add support for GL_ARB_cull_distance
mesa/prog: Add varyings for arb_cull_distance
mesa/st: add support for GL_ARB_cull_distance