search for: nv50_semantic_clipdistance

Displaying 5 results from an estimated 5 matches for "nv50_semantic_clipdistance".

2014 Jun 14
0
[PATCH 3/3] nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
...ers/nouveau/codegen/nv50_ir_driver.h b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h index f829aac..c885c8c 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h @@ -70,7 +70,6 @@ struct nv50_ir_varying #endif #define NV50_SEMANTIC_CLIPDISTANCE (TGSI_SEMANTIC_COUNT + 0) -#define NV50_SEMANTIC_VIEWPORTINDEX (TGSI_SEMANTIC_COUNT + 4) #define NV50_SEMANTIC_TESSFACTOR (TGSI_SEMANTIC_COUNT + 7) #define NV50_SEMANTIC_TESSCOORD (TGSI_SEMANTIC_COUNT + 8) #define NV50_SEMANTIC_COUNT (TGSI_SEMANTIC_COUNT + 10) diff --git a/src/ga...
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
This is enough to enable tessellation support on nvc0. It seems to work a lot better on my GF108 than GK208. I suspect that there's some sort of scheduling shenanigans that need to be adjusted for kepler+. Or perhaps some shader header things. Even with the GF108, I still get occasional blue triangles in Heaven, but I get a *ton* of them on the GK208 -- seemingly the same issue, but it's
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does a little house-cleanig afterwords. Tobias Klausmann (3): nvc0: implement multiple viewports/scissors, enable ARB_viewport_array nvc0: mark scissor in nvc0_clear_{} nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer .../drivers/nouveau/codegen/nv50_ir_driver.h | 1 -
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does a little house-cleanig afterwords. V2: Add Release-Notes, mark this in GL3 as done for nvc0 Don't mark the scissors dirty when we don't need to do that Tobias Klausmann (3): nvc0: implement multiple viewports/scissors, enable ARB_viewport_array docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance