Displaying 3 results from an estimated 3 matches for "nv50_new_vertex".
2015 Aug 24
4
[PATCH] nv50: avoid using inline vertex data submit when gl_VertexID is used
...0/nv50_state_validate.c
@@ -503,7 +503,8 @@ static struct state_validate {
{ nv50_validate_samplers, NV50_NEW_SAMPLERS },
{ nv50_stream_output_validate, NV50_NEW_STRMOUT |
NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
- { nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS },
+ { nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS |
+ NV50_NEW_VERTPROG },
{ nv50_validate_min_samples, NV50_NEW_MIN_SAMPLES },
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
diff --...
2014 Feb 13
0
[PATCH] nv50: mark scissors/viewports dirty on context switch
...ate_validate.c
@@ -366,6 +366,8 @@ nv50_switch_pipe_context(struct nv50_context *ctx_to)
ctx_to->state = ctx_from->state;
ctx_to->dirty = ~0;
+ ctx_to->viewports_dirty = ~0;
+ ctx_to->scissors_dirty = ~0;
if (!ctx_to->vertex)
ctx_to->dirty &= ~(NV50_NEW_VERTEX | NV50_NEW_ARRAYS);
--
1.8.3.2
2014 May 20
14
[PATCH 00/12] Cherry-pick nv50/nvc0 patches from gallium-nine
I went through the gallium-nine tree and picked out nouveau patches that are
general bug-fixes. The first bunch I'd like to also get into 10.2. I've
reviewed all of them and they make sense to me, but sending them out for
public review as well in case there are any objections.
Unless I hear objections, I'd like to push this by Friday.
Christoph Bumiller (11):
nv50,nvc0: always pull