Displaying 2 results from an estimated 2 matches for "nv50_gmtyprog_validate".
2016 Jun 05
0
[RFC PATCH] nouveau: add locking
...(struct nv50_context *);
+/* nv50_query.c */
+void nv50_render_condition(struct pipe_context *pipe,
+ struct pipe_query *pq,
+ boolean condition, uint mode);
+
/* nv50_shader_state.c */
void nv50_vertprog_validate(struct nv50_context *);
void nv50_gmtyprog_validate(struct nv50_context *);
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_query.c b/src/gallium/drivers/nouveau/nv50/nv50_query.c
index 9a1397a..c90e20e 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_query.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_query.c
@@ -70,7 +70,7 @@ nv50_get_query_r...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work