search for: nv50_gmtyprog_validate

Displaying 2 results from an estimated 2 matches for "nv50_gmtyprog_validate".

2016 Jun 05
0
[RFC PATCH] nouveau: add locking
...(struct nv50_context *); +/* nv50_query.c */ +void nv50_render_condition(struct pipe_context *pipe, + struct pipe_query *pq, + boolean condition, uint mode); + /* nv50_shader_state.c */ void nv50_vertprog_validate(struct nv50_context *); void nv50_gmtyprog_validate(struct nv50_context *); diff --git a/src/gallium/drivers/nouveau/nv50/nv50_query.c b/src/gallium/drivers/nouveau/nv50/nv50_query.c index 9a1397a..c90e20e 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_query.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_query.c @@ -70,7 +70,7 @@ nv50_get_query_r...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work