Displaying 4 results from an estimated 4 matches for "nv50_fp_linkage_validate".
2014 Feb 04
2
[PATCH 1/3] nv50: rework primid logic
...output */
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
index 9a43502..f8b1c1b 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
@@ -401,8 +401,10 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
if (vp->out[n].sn == fp->in[i].sn &&
vp->out[n].si == fp->in[i].si)
break;
- if (i == fp->gp.primid) {
+ switch (fp->in[i].sn) {
+ case TGSI_SEMANTIC_PRIMID:
primid = m;
+ brea...
2013 Dec 01
0
[PATCH] nv50: report 15 max inputs for fragment programs
First off, nv50_program only has 16 in/out varyings. However reporting
16 makes 'm' become 68 in nv50_fp_linkage_validate with the
varying-packing-simple piglit test. (Subverting the assert makes it
compile but fail.) With this patch, varying-packing-simple passes.
See: https://bugs.freedesktop.org/show_bug.cgi?id=69155
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "9.2 10.0" <mesa-stab...
2013 Sep 10
3
[Bug 69155] New: codegen/nv50_ir_emit_nv50.cpp:169:srcAddr8: Assertion `(offset <= 0x1fc || offset == 0x3fc) && !(offset & 0x3)' failed.
https://bugs.freedesktop.org/show_bug.cgi?id=69155
Priority: medium
Bug ID: 69155
Assignee: nouveau at lists.freedesktop.org
Summary: codegen/nv50_ir_emit_nv50.cpp:169:srcAddr8: Assertion
`(offset <= 0x1fc || offset == 0x3fc) && !(offset &
0x3)' failed.
Severity: critical
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work