search for: nv50_code_bo_size_log2

Displaying 3 results from an estimated 3 matches for "nv50_code_bo_size_log2".

2014 Feb 04
0
[PATCH] nv50: only over-allocate by a page for code
...es by a page. The GP, which would execute at the end of + * the last page, would trigger faults. The going theory is that it + * prefetches up to a certain amount. This avoids dmesg spam. */ ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, - 4 << NV50_CODE_BO_SIZE_LOG2, NULL, &screen->code); + (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000, + NULL, &screen->code); if (ret) { NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret); goto fail; -- 1.8.3.2
2015 Jun 22
12
[RFC PATCH 0/8] nv50: expose global performance counters
Hello there, This series exposes NVIDIA's global performance counters for Tesla through the Gallium's HUD and the GL_AMD_performance_monitor extension. This adds support for 24 hardware events which have been reverse engineered with PerfKit (Windows) and CUPTI (Linux). These hardware events will allow developers to profile OpenGL applications. To reduce latency and to improve accuracy,
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work