search for: nv50_cb_aux_tex_ms_size

Displaying 2 results from an estimated 2 matches for "nv50_cb_aux_tex_ms_size".

2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...user clip planes, at 4 32-bit floats each */ #define NV50_CB_AUX_UCP_OFFSET 0x0000 #define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4) -/* 256 textures, each with ms_x, ms_y u32 pairs */ +/* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */ #define NV50_CB_AUX_TEX_MS_OFFSET 0x0080 -#define NV50_CB_AUX_TEX_MS_SIZE (256 * 2 * 4) +#define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4) /* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */ -#define NV50_CB_AUX_MS_OFFSET 0x880 +#define NV50_CB_AUX_MS_OFFSET 0x200 #define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2) /* Sample position pa...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work