search for: nv50_cb_aux_ms_offset

Displaying 3 results from an estimated 3 matches for "nv50_cb_aux_ms_offset".

2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...pairs */ +/* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */ #define NV50_CB_AUX_TEX_MS_OFFSET 0x0080 -#define NV50_CB_AUX_TEX_MS_SIZE (256 * 2 * 4) +#define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4) /* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */ -#define NV50_CB_AUX_MS_OFFSET 0x880 +#define NV50_CB_AUX_MS_OFFSET 0x200 #define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2) /* Sample position pairs for the current output MS level */ -#define NV50_CB_AUX_SAMPLE_OFFSET 0x980 +#define NV50_CB_AUX_SAMPLE_OFFSET 0x300 #define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2) -/...
2014 Feb 21
0
[PATCH] nouveau: add a nouveau_compiler binary to compile TGSI into shader ISA
...set; + info.bin.sourceRep = NV50_PROGRAM_IR_TGSI; + info.bin.source = tokens; + + info.io.ucpCBSlot = 15; + info.io.ucpBase = NV50_CB_AUX_UCP_OFFSET; + + info.io.resInfoCBSlot = 15; + info.io.suInfoBase = NV50_CB_AUX_TEX_MS_OFFSET; + info.io.msInfoCBSlot = 15; + info.io.msInfoBase = NV50_CB_AUX_MS_OFFSET; + + info.assignSlots = dummy_assign_slots; + + info.optLevel = debug_get_num_option("NV50_PROG_OPTIMIZE", 3); + info.dbgFlags = debug_get_num_option("NV50_PROG_DEBUG", 0); + + i = nv50_ir_generate_code(&info); + if (i) { + _debug_printf("Error compiling...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work