Displaying 2 results from an estimated 2 matches for "nv50_cb_aux".
2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...ers/nouveau/nv50/nv50_context.h b/src/gallium/drivers/nouveau/nv50/nv50_context.h
index b776dee..3b7cb18 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_context.h
+++ b/src/gallium/drivers/nouveau/nv50/nv50_context.h
@@ -78,16 +78,16 @@
/* 8 user clip planes, at 4 32-bit floats each */
#define NV50_CB_AUX_UCP_OFFSET 0x0000
#define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4)
-/* 256 textures, each with ms_x, ms_y u32 pairs */
+/* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
#define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
-#define NV50_CB_AUX_TEX_MS_SIZE (256 * 2 * 4)
+#define NV50_CB_AUX_TEX_...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work