search for: nv50_blit_zeta_to_colour_format

Displaying 2 results from an estimated 2 matches for "nv50_blit_zeta_to_colour_format".

2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
...not for the other ones. Makes me think this is a storage type/tiling-related situation. The blit code has this: /* Since shaders cannot export stencil, we cannot copy stencil values when * rendering to ZETA, so we attach the ZS surface to a colour render target. */ static INLINE enum pipe_format nv50_blit_zeta_to_colour_format(enum pipe_format format) Getting rid of that conversion naturally breaks stuff... by also hacking up nv50_blit_select_mode, I can restore it to a very similar broken mode as without the hackery (adding further hackery to force it to use zsbuf instead of cbuf breaks everything, but I suspect even m...
2014 Sep 19
2
[PATCH 0/2] nv50, nvc0: fix weirdo zs formats and their blits
There were reports of issues with gallium-nine. It's unclear whether mesa/st uses these, the patches did not produce any piglit changes. However they seem right... Ilia Mirkin (2): nv50,nvc0: add missing depth/stencil formats to tile flag selection nv50,nvc0: fix 3d blit logic for odd depth/stencil formats src/gallium/drivers/nouveau/nv50/nv50_blit.h | 21 ++++++++++++++-------