Displaying 2 results from an estimated 2 matches for "nv50_blit_zeta_to_colour_format".
2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
...not for the other ones. Makes me think this is a
storage type/tiling-related situation. The blit code has this:
/* Since shaders cannot export stencil, we cannot copy stencil values when
* rendering to ZETA, so we attach the ZS surface to a colour render target.
*/
static INLINE enum pipe_format
nv50_blit_zeta_to_colour_format(enum pipe_format format)
Getting rid of that conversion naturally breaks stuff... by also
hacking up nv50_blit_select_mode, I can restore it to a very similar
broken mode as without the hackery (adding further hackery to force it
to use zsbuf instead of cbuf breaks everything, but I suspect even
m...
2014 Sep 19
2
[PATCH 0/2] nv50, nvc0: fix weirdo zs formats and their blits
There were reports of issues with gallium-nine. It's unclear whether mesa/st
uses these, the patches did not produce any piglit changes. However they seem
right...
Ilia Mirkin (2):
nv50,nvc0: add missing depth/stencil formats to tile flag selection
nv50,nvc0: fix 3d blit logic for odd depth/stencil formats
src/gallium/drivers/nouveau/nv50/nv50_blit.h | 21 ++++++++++++++-------