search for: nv50_blit_select_mod

Displaying 3 results from an estimated 3 matches for "nv50_blit_select_mod".

Did you mean: nv50_blit_select_mode
2014 Sep 19
2
[PATCH 0/2] nv50, nvc0: fix weirdo zs formats and their blits
There were reports of issues with gallium-nine. It's unclear whether mesa/st uses these, the patches did not produce any piglit changes. However they seem right... Ilia Mirkin (2): nv50,nvc0: add missing depth/stencil formats to tile flag selection nv50,nvc0: fix 3d blit logic for odd depth/stencil formats src/gallium/drivers/nouveau/nv50/nv50_blit.h | 21 ++++++++++++++-------
2014 Mar 06
0
[PATCH] nv50, nvc0: adjust blit_3d handling of ms output textures
...nouveau/nv50/nv50_surface.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c @@ -977,6 +977,7 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) float x0, x1, y0, y1, z; float dz; float x_range, y_range; + float x_output, y_output; blit->mode = nv50_blit_select_mode(info); blit->color_mask = nv50_blit_derive_color_mask(info); @@ -996,11 +997,14 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info) x_range = (float)info->src.box.width / (float)info->dst.box.width; y_range = (float)info->src.box.height / (float)in...
2014 Mar 05
0
ARB_depth_texture regression on nouveau since 9.1
...ot export stencil, we cannot copy stencil values when * rendering to ZETA, so we attach the ZS surface to a colour render target. */ static INLINE enum pipe_format nv50_blit_zeta_to_colour_format(enum pipe_format format) Getting rid of that conversion naturally breaks stuff... by also hacking up nv50_blit_select_mode, I can restore it to a very similar broken mode as without the hackery (adding further hackery to force it to use zsbuf instead of cbuf breaks everything, but I suspect even more hackery could be performed to make it work). Unfortunately I don't know enough about this storage type business, an...