Displaying 2 results from an estimated 2 matches for "nv50_blit_derive_color_mask".
2014 Mar 06
0
[PATCH] nv50, nvc0: adjust blit_3d handling of ms output textures
...ouveau/nv50/nv50_surface.c
@@ -977,6 +977,7 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
float x0, x1, y0, y1, z;
float dz;
float x_range, y_range;
+ float x_output, y_output;
blit->mode = nv50_blit_select_mode(info);
blit->color_mask = nv50_blit_derive_color_mask(info);
@@ -996,11 +997,14 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
x_range = (float)info->src.box.width / (float)info->dst.box.width;
y_range = (float)info->src.box.height / (float)info->dst.box.height;
+ x_output = 16384 << nv50_mi...
2014 Sep 19
2
[PATCH 0/2] nv50, nvc0: fix weirdo zs formats and their blits
There were reports of issues with gallium-nine. It's unclear whether mesa/st
uses these, the patches did not produce any piglit changes. However they seem
right...
Ilia Mirkin (2):
nv50,nvc0: add missing depth/stencil formats to tile flag selection
nv50,nvc0: fix 3d blit logic for odd depth/stencil formats
src/gallium/drivers/nouveau/nv50/nv50_blit.h | 21 ++++++++++++++-------