Displaying 9 results from an estimated 9 matches for "nv30_queri".
Did you mean:
nv30_query
2010 Jan 18
0
[PATCH] nv30-nv40: support unlimited queries (v2)
Currently on NV30/NV40 an assert will be triggered once 32 queries are
outstanding.
This violates the OpenGL/Gallium interface, which requires support for
an unlimited number of fences.
This patch fixes the problem by putting queries in a linked list and
waiting on the oldest one if allocation fails.
nVidia seems to use a similar strategy, but with 1024 instead of 32 fences.
The next patch will
2010 Jan 18
2
[PATCH 1/2] nv30-nv40: support unlimited queries
Currently on NV30/NV40 an assert will be triggered once 32 queries are
outstanding.
This violates the OpenGL/Gallium interface, which requires support for
an unlimited number of fences.
This patch fixes the problem by putting queries in a linked list and
waiting on the oldest one if allocation fails.
nVidia seems to use a similar strategy, but with 1024 instead of 32 fences.
The next patch will
2009 Dec 30
4
[PATCH 1/3] nv50: remove vtxbuf stateobject after a referenced vtxbuf is mapped
- This avoids problematic "reloc'ed while mapped" messages and
some associated corruption as well.
Signed-off-by: Maarten Maathuis <madman2003 at gmail.com>
---
src/gallium/drivers/nouveau/nouveau_screen.c | 21 +++++++++++++++++++++
src/gallium/drivers/nouveau/nouveau_screen.h | 3 +++
src/gallium/drivers/nouveau/nouveau_stateobj.h | 13 +++++++++++++
2014 Jun 17
0
[PATCH try 2 2/2] gallium/nouveau: move pushbuf and fences to context
nv30 seems to not support dma objects with offset, so simply extend the query_heap to cover the
entire notifier, and use a offset in nv30_context_kick_notify.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
---
src/gallium/drivers/nouveau/nouveau_buffer.c | 14 +-
src/gallium/drivers/nouveau/nouveau_context.h | 5 +
2014 Jun 17
2
[PATCH try 2 1/2] gallium/nouveau: decouple nouveau_fence implementation from screen
Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
---
src/gallium/drivers/nouveau/nouveau_fence.c | 76 ++++++++++++-------------
src/gallium/drivers/nouveau/nouveau_fence.h | 22 +++++--
src/gallium/drivers/nouveau/nouveau_screen.c | 9 +++
src/gallium/drivers/nouveau/nouveau_screen.h | 14 ++---
src/gallium/drivers/nouveau/nv30/nv30_context.c | 4 +-
2014 Jun 21
3
[Mesa-dev] [PATCH try 2 2/2] gallium/nouveau: move pushbuf and fences to context
On Tue, Jun 17, 2014 at 2:34 AM, Maarten Lankhorst
<maarten.lankhorst at canonical.com> wrote:
> nv30 seems to not support dma objects with offset, so simply extend the query_heap to cover the
> entire notifier, and use a offset in nv30_context_kick_notify.
It would be great if you could detail the list of transformations that
were done in the commit description, as well as what the
2014 Jun 16
2
[PATCH 1/2] gallium/nouveau: decouple nouveau_fence implementation from screen
Signed-off-by: Maarten Lankhorst <maarten.lankhorst at canonical.com>
---
src/gallium/drivers/nouveau/nouveau_fence.c | 76 ++++++++++++-------------
src/gallium/drivers/nouveau/nouveau_fence.h | 22 +++++--
src/gallium/drivers/nouveau/nouveau_screen.c | 9 +++
src/gallium/drivers/nouveau/nouveau_screen.h | 14 ++---
src/gallium/drivers/nouveau/nv30/nv30_context.c | 4
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and put in the nv04 directory.
The current code is broken in several ways:
1. 3D textures are laid out first by face, then by level, which is
incorrect
2. Cube maps should have 128-byte aligned faces
3. Swizzled textures have a strange alignment test that seems
2010 Jan 18
0
[PATCH] nv04-nv40: Rewrite and unify miptree and transfer code (v2)
Changes:
- Fixed some nv##_miptree that were not converted to nv04_miptree.
- Disable swizzling on non-RGBA 2D textures, since the current 2D
code is mostly broken in those cases. A later patch will fix this.
Thanks to Andrew Randrianasulu who reported this.
This patch rewrites all the miptree layout and transfer code in the
pre-NV50 Gallium drivers.
The code is also unified among them and