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2010 Feb 09
1
texture dimension limits in ddx
...} But these 3 values are hardcoded everywhere in the code. It might not be possible to use exa->maxX/Y directly as some functions like check_texture / check_render_target above don't seem to have access to them. Maybe some constants could be defined instead and used everywhere ? #define NV04_MAX 2048 #define NV20_MAX 4096 #define NV50_MAX 8192 or something.