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nv04_dac
2010 Feb 09
1
texture dimension limits in ddx
...}
But these 3 values are hardcoded everywhere in the code.
It might not be possible to use exa->maxX/Y directly as some functions
like check_texture / check_render_target above don't seem to have
access to them.
Maybe some constants could be defined instead and used everywhere ?
#define NV04_MAX 2048
#define NV20_MAX 4096
#define NV50_MAX 8192
or something.