Displaying 3 results from an estimated 3 matches for "num_textures".
2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...vers/nouveau/nv50/nv50_tex.c b/src/gallium/drivers/nouveau/nv50/nv50_tex.c
index 5cfce3a..0d2604e 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_tex.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_tex.c
@@ -286,7 +286,7 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
}
if (nv50->num_textures[s]) {
BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
- PUSH_DATA (push, (NV50_CB_AUX_TEX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX);
+ PUSH_DATA (push, ((NV50_CB_AUX_TEX_MS_OFFSET + 16 * s * 2 * 4) << (8 - 2)) | NV50_CB_AUX);
BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_...
2014 Nov 16
1
[PATCH 1/2] nv50, nvc0: actually check constbufs for invalidation
The number of vertex buffers has nothing to do with the number of bound
constbufs.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/nv50/nv50_context.c | 5 +++--
src/gallium/drivers/nouveau/nvc0/nvc0_context.c | 4 +++-
2 files changed, 6 insertions(+), 3 deletions(-)
diff --git
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work