Displaying 10 results from an estimated 10 matches for "num_outputs".
2008 Apr 14
10
wine asio
Does wine asio still work with the current version of WINE?
I tried installing it per the instructions and it didn't want to make.
2018 Jan 13
0
[PATCH] drmmode: update logic for dynamic connectors, paths, and tiles
This largely copies the code from modesetting with minor adjustments.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I've tried privately to get people to test this out, but to no avail.
I don't have the hardware to verify this one way or the other. Ideally
with this patch you should be (a) able to use a tiled monitor at 60hz
with DP-MST and (b) be able to see connectors
2018 Oct 09
0
[PATCH] drmmode: update logic for dynamic connectors, paths, and tiles
This largely copies the code from modesetting with minor adjustments.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
I've tested this back and forth with a GTX 960 + 2x U2415 monitors,
chained to each other. I turned them on/off. I messed with their DP
1.1/1.2 settings. I pulled plugs a few times.
This seems to pass the test. No crashes, the connectors seem to come
and go
2020 Feb 07
0
[PATCH 5/6] drm/qxl: Use simple encoder
The qxl driver uses an empty implementation for its encoder. Replace
the code with the generic simple encoder.
Signed-off-by: Thomas Zimmermann <tzimmermann at suse.de>
---
drivers/gpu/drm/qxl/qxl_display.c | 17 ++---------------
1 file changed, 2 insertions(+), 15 deletions(-)
diff --git a/drivers/gpu/drm/qxl/qxl_display.c b/drivers/gpu/drm/qxl/qxl_display.c
index
2020 Feb 18
4
[PATCH v2 0/4] drm: Provide a simple encoder
Many DRM drivers implement an encoder with an empty implementation. This
patchset adds drm_simple_encoder_init() and drm_simple_encoder_create(),
which can be used by drivers instead. Except for the destroy callback, the
simple encoder's implementation is empty.
The patchset also converts 4 encoder instances to use the simple-encoder
helpers. But there are at least 11 other drivers which can
2020 Feb 07
11
[PATCH 0/6] drm: Provide a simple encoder
Many DRM drivers implement an encoder with an empty implementation. This
patchset adds drm_simple_encoder_init() and drm_simple_encoder_create(),
which can be used by drivers instead. Except for the destroy callback, the
simple encoder's implementation is empty.
The patchset also converts 4 encoder instances to use the simple-encoder
helpers. But there are at least 11 other drivers which can
2014 Jul 18
5
[PATCH 0/5] nvc0: fp64 preparation
Most of codegen is already FP64-ready. There are a few edge-cases that I ran
into, many of which can apply even to non-fp64-enabled programs (although the
double-wide registers are not very common without fp64).
I've yet to give this a full piglit run, but wanted to send these out in case
someone wanted to comment. They do not depend on the preliminary core fp64
work.
Ilia Mirkin (5):
2020 Apr 15
1
[PATCH 27/59] drm/qxl: Don't use drm_device->dev_private
Upcasting using a container_of macro is more typesafe, faster and
easier for the compiler to optimize.
Acked-by: Gerd Hoffmann <kraxel at redhat.com>
Signed-off-by: Daniel Vetter <daniel.vetter at intel.com>
Cc: Dave Airlie <airlied at redhat.com>
Cc: Gerd Hoffmann <kraxel at redhat.com>
Cc: virtualization at lists.linux-foundation.org
Cc: spice-devel at
2020 Apr 03
1
[PATCH 31/44] drm/qxl: Don't use drm_device->dev_private
Upcasting using a container_of macro is more typesafe, faster and
easier for the compiler to optimize.
Signed-off-by: Daniel Vetter <daniel.vetter at intel.com>
Cc: Dave Airlie <airlied at redhat.com>
Cc: Gerd Hoffmann <kraxel at redhat.com>
Cc: virtualization at lists.linux-foundation.org
Cc: spice-devel at lists.freedesktop.org
---
drivers/gpu/drm/qxl/qxl_debugfs.c | 7
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the
work started by Bryan Cain and Christoph Bumiller.
Patches 01-12: Add support for geometry shaders and fix related issues
Patches 13-14: Make it possible for fb clears to operate on texture attachments
with an explicit layer set (as is allowed in gl 3.2).
Patches 15-17: Make ARB_texture_multisample work