Displaying 2 results from an estimated 2 matches for "nr_src".
2017 Jun 11
0
[RFC 4/9] tgsi: populate precise
...;
+ out[0].insn.Precise = precise;
out[0].insn.NumDstRegs = num_dst;
out[0].insn.NumSrcRegs = num_src;
@@ -1354,7 +1356,8 @@ ureg_insn(struct ureg_program *ureg,
const struct ureg_dst *dst,
unsigned nr_dst,
const struct ureg_src *src,
- unsigned nr_src )
+ unsigned nr_src,
+ unsigned precise )
{
struct ureg_emit_insn_result insn;
unsigned i;
@@ -1369,6 +1372,7 @@ ureg_insn(struct ureg_program *ureg,
insn = ureg_emit_insn(ureg,
opcode,
saturate,
+...
2017 Jun 11
14
[RFC 0/9] Add precise/invariant semantics to TGSI
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise
modifiers on variables inside Nouveau.
This series add precise/invariant handling to TGSI, which can be then used by
drivers to disable certain unsafe optimisations which may otherwise alter
calculations, which depend on having the same result across shaders.
This series fixes this bug in Tomb Raider and one CTS test