search for: npot

Displaying 20 results from an estimated 20 matches for "npot".

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2014 Jan 07
38
[Bug 73358] New: [nv34] adobe flash + firefox -> DATA_ERROR
https://bugs.freedesktop.org/show_bug.cgi?id=73358 Priority: medium Bug ID: 73358 Assignee: nouveau at lists.freedesktop.org Summary: [nv34] adobe flash + firefox -> DATA_ERROR QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified OS: All Reporter: ronald645 at gmail.com
2008 Jul 21
0
[LLVMdev] Extending vector operations
...erands would usually be rounded up to the > size supported by the machine directly. We can try to do this in the > frontend, but it would of course be ideal if these just worked. I'm > curious if anyone else out there has dealt with this already and has > some suggestions. Handling NPOT vectors in the code generator ideally would be great; I know some people are working on widening the operations to a wider legal vector type, and scalarizing is always a possibility as well. The main problem here is what to do with address calculations, and alignment. Nate --------------...
2015 Aug 28
2
nv3x libreoffice impress opengl animations not working
...iform_pitch 10816 usage 0 flags 0 bind 1 > target 2 > > Notice how it is creating 2 (back?) buffers and they are twice the size of > the "sheet" area of impress to which the animation gets rendered. bind a = rt/sampler view, bind 1 = depth/stencil. However nv3x doesn't do NPOT textures... so those sizes are a bit odd. Perhaps there's some logic that attempts to round-up-to-nearest-POT size, but instead multiplies width by 2? > > I believe this is a clue to the root cause of the problem, but after this > I'm sorta stuck. Anyone got any hints on how to de...
2012 Apr 15
7
[Bug 48742] New: fbotexture -arb misrenders on nv43
https://bugs.freedesktop.org/show_bug.cgi?id=48742 Bug #: 48742 Summary: fbotexture -arb misrenders on nv43 Classification: Unclassified Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau
2013 Apr 26
0
Wine release 1.5.29
...wined3d: 1x1 texures have a power of two size. wined3d: Use the np2_fixup to find out if a RECT texture is used. wined3d: Store ps 1.4 texture types in ps_compile_args. wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args. wined3d: Refuse to create NPOT textures without GL support. d3d9/tests: Test NPOT texture creation. d3d8/tests: Test NPOT texture creation. d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures. wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders. w...
2015 Jun 05
60
[Bug 90871] New: NV30: Xfwm4 use_compositing - garbled display
https://bugs.freedesktop.org/show_bug.cgi?id=90871 Bug ID: 90871 Summary: NV30: Xfwm4 use_compositing - garbled display Product: xorg Version: unspecified Hardware: x86 (IA32) OS: Linux (All) Status: NEW Severity: critical Priority: medium Component: Driver/nouveau Assignee:
2014 Feb 01
3
[Bug 74320] New: Screen freeze with flashplugin-nonfree
https://bugs.freedesktop.org/show_bug.cgi?id=74320 Priority: medium Bug ID: 74320 Assignee: nouveau at lists.freedesktop.org Summary: Screen freeze with flashplugin-nonfree QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified OS: Linux (All) Reporter: shuihuzhuan at free.fr
2008 Jul 21
10
[LLVMdev] Extending vector operations
Hi, We would like to extend the vector operations in llvm a bit. We're hoping to get some feedback on the right way to go, or some starting points. I had previously had some discussion on this list about a subset of the changes we have in mind. All of these changes are intended to make target-independent IR (i.e. IR without machine specific intrinsics) generate better code or be
2018 Sep 28
0
Wine release 3.17
...ress_format() const. wined3d: Get rid of the "format_count" field from struct wined3d_adapter. wined3d: Properly initialise the driver info in wined3d_adapter_no3d_init(). wined3d: Reorder the formats in debug_d3dformat() to match the enum order. wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. wined3d: Rename "wined3d_adapter_opengl" to "wined3d_adapter_gl". wined3d: Disallow creating devices without adapters in wined3d_device_create(). wined3d: Move the OpenGL vertex format to a separate structure....
2014 Feb 24
4
[Bug 75464] New: [nv4e] [vdpau] causes hangs
...eau: < imirkin> but the presentation layer probably tries to do some timing thing 11:02 #nouveau: < imirkin> and i've seen the timer stuff be broken on nv4x 11:02 #nouveau: < imirkin> well, i added that for nv3x 11:03 #nouveau: < imirkin> (well, i added a requirement for NPOT textures) And I saw this in my dmesg with flash: [14826.835439] nouveau E[ PGRAPH][0000:00:05.0] ERROR nsource: DATA_ERROR nstatus: BAD_ARGUMENT [14826.835480] nouveau E[ PGRAPH][0000:00:05.0] ch 3 [0x00056000 plugin-containe[15953]] subc 7 class 0x4497 mthd 0x020 8 data 0x00000120 [14826.835...
2015 Aug 31
2
nv3x libreoffice impress opengl animations not working
...>> Notice how it is creating 2 (back?) buffers and they are twice the size >>> of >>> the "sheet" area of impress to which the animation gets rendered. >> >> >> bind a = rt/sampler view, bind 1 = depth/stencil. However nv3x doesn't >> do NPOT textures... so those sizes are a bit odd. Perhaps there's some >> logic that attempts to round-up-to-nearest-POT size, but instead >> multiplies width by 2? > > > Ok, some debugging / poking at thing further I now know where the multiply > by 2 comes from, the pipe_resou...
2009 Nov 04
1
[PATCH] nv10/exa: Spring-cleaning
...if (!get_tex_format(pict)) return FALSE; - if (Picture->filter != PictFilterNearest && Picture->filter != PictFilterBilinear) + + if (pict->filter != PictFilterNearest && + pict->filter != PictFilterBilinear) return FALSE; - /* we cannot repeat on NV10 because NPOT textures do not support this. unfortunately. */ - if (Picture->repeat != RepeatNone) + + /* We cannot repeat on NV10 because NPOT textures do not + * support this. unfortunately. */ + if (pict->repeat != RepeatNone) /* we can repeat 1x1 textures */ if (!(w == 1 && h == 1))...
2015 Aug 27
3
[Mesa-dev] gallium state tracker calls calloc for 0 sizes arrays ?
On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher <alexdeucher at gmail.com> wrote: > On Thu, Aug 27, 2015 at 1:55 PM, Hans de Goede <hdegoede at redhat.com> wrote: >> Hi, >> >> On 27-08-15 15:46, Marek Olšák wrote: >>> >>> On Thu, Aug 27, 2015 at 3:09 PM, Hans de Goede <hdegoede at redhat.com> >>> wrote: >>>>
2010 Jun 18
0
Wine release 1.2-rc4
...se Portugal translation. winecfg: Update Portuguese Portugal translation. wordpad: Update Portuguese Portugal translation. mapi32: Add Portuguese Portugal translation. Rico Sch?ller (1): wined3d: Improve fglrx glsl spam filter. Roderick Colenbrander (1): wined3d: Add NPOT quirk for GeforceFX 5200. Sven Baars (2): wldap32: Fix Dutch translation. oleacc: Fix Dutch translation. Vitaly Lipatov (1): Update Russian translations. ?ukasz Wojni?owicz (1): winhlp32: Update the Polish translation. -- Alexandre Julliard julliard at winehq.org
2010 Jun 25
0
Wine release 1.2-rc5
...mented function msvcr90.dll._wmakepath_s (affects Spiceworks) 22897 Mouse cursor is damaged when DCOM98 is used 22990 Lotus Organizer and Word Pro will not print 23025 D-Pad is not functional in epsxe 23112 flash player install crashes 23169 GeForce FX: Extremely low performance with NPOT textures 23171 Adobe CS4 installer causes a page fault 23201 Motocross Madness 2 crashes at start (d3d) 23238 Repton 3: crashes when viewing map (unhandled page fault on write) 23241 Icons are blacked out/blank in some Altium Designer 2009 GUI elements 23242 Windows Platform SDK 2003...
2008 Nov 07
0
Wine release 1.1.8
...static. wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. wined3d: Fix some indentation. wined3d: Support some more depth blt texture types for arb programs. wined3d: Support some more depth blt texture types in surface_depth_blt(). wined3d: Handle lack of NPOT support for depth blts. wined3d: Handle projected cube textures. dxgi: Add some stubs for IDXGIAdapter. dxgi: Add some stubs for IDXGISwapChain. d3d10: Add a test to show d3d10 devices implement IDXGIDevice. d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs. d3...
2017 Aug 21
20
[Bug 102349] New: nv4x crashing with plasmashell - gdb log included
https://bugs.freedesktop.org/show_bug.cgi?id=102349 Bug ID: 102349 Summary: nv4x crashing with plasmashell - gdb log included Product: xorg Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: blocker Priority: medium Component: Driver/nouveau
2017 Jan 13
32
[Bug 99400] New: garbled rending with glamor on G71
https://bugs.freedesktop.org/show_bug.cgi?id=99400 Bug ID: 99400 Summary: [nouveau] garbled rending with glamor on G71 Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau at
2013 Oct 11
40
[Bug 70388] New: [NV34] failed to idle channel 0xcccc0000
https://bugs.freedesktop.org/show_bug.cgi?id=70388 Priority: medium Bug ID: 70388 Assignee: nouveau at lists.freedesktop.org Summary: [NV34] failed to idle channel 0xcccc0000 Severity: critical Classification: Unclassified OS: Linux (All) Reporter: rosti.bsd at gmail.com Hardware: x86 (IA32)
2010 Feb 26
5
[PATCH 0/5] renouveau: nv30/nv40 unification
This patchset applies some minor fixes to renouveau.xml and then unifies the nv30 and nv40 register definitions. nv30 and nv40 are very similar and have the same offsets for the registers they share. The major differences are: 1. Texture setup is different due to full NPOT support on nv40 2. More advanced blending/render targets on nv40 3. NV30 has fixed function registers, which NV40 lacks The vertex shader instruction format also differs, but this does not affect renouveau.xml. This is in preparation for unifying the Gallium drivers. Unification is carried out b...