Displaying 1 result from an estimated 1 matches for "nextcontextaddr".
2011 Jan 11
0
D3D problem... Mac Specific?
...ot;SEQUENTIALADDR" goes up by an arbitrary amount with each loop
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Finally, the loop again branches - this time in three directions. ?Sometimes it just continues past this point, but roughly half the time the following error is generated:
Code:
err:d3d:context_create wglShareLists(0x0, *NEXTCONTEXTADDR*) failed, last error 0.
Where "NEXTCONTEXTADDR" is the context address used in the next iteration of the loop.
If it happens to be the *last* iteration of the loop, this branch instead produces:
Code:
fixme:msvcr90:__clean_type_info_names_internal (0x3d89a0) stub
fixme:msvcr90:__clean...