Displaying 2 results from an estimated 2 matches for "new_button".
2008 Oct 27
2
Using BUTTON_TOOLBAR
...idth => 485, :height => 300)
tool_bar_shell = FXToolBarShell.new(self)
top_dock_site = FXDockSite.new(self,
:opts => LAYOUT_FILL_X|LAYOUT_SIDE_TOP)
tool_bar = FXToolBar.new(top_dock_site, tool_bar_shell,
:opts => PACK_UNIFORM_WIDTH|FRAME_RAISED|LAYOUT_FILL_X)
new_button = FXButton.new(tool_bar,
"New File", :opts => BUTTON_TOOLBAR)
open_button = FXButton.new(tool_bar,
"Open File", :opts => BUTTON_TOOLBAR)
end
def create
super
show(PLACEMENT_SCREEN)
end
end
if __FILE__ == $0
FXApp.new do |app|
MainWindo...
2006 Sep 22
1
A problem about updating an FXRuby program layout recursively
Dear all,
I have a design question: assume we have an FXText field containing
a sentence
The <best> Ruby version is the current one.
with "best" highlighted, and there is a choice of words
| most wonderful |, | cutest |, | most effective |
to replace "best". To do the replacement, I want to just click on any of
three buttons. I want to iterate through all of the