Displaying 1 result from an estimated 1 matches for "need_relocs".
2010 Jan 18
1
[PATCH 1/2] nv30-nv40: Rewrite primitive splitting and emission
The current code for primitive splitting and emission on pre-nv50 is
severely broken.
In particular:
1. Quads and lines are totally broken because "&= 3" should be "&= ~3"
and similar for lines
2. Triangle fans and polygons are broken because the first vertex
must be repeated for each split chunk
3. Line loops are broken because the must be converted to a line strip,