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2019 Feb 01
1
Render Targets and Pitch Linear Textures in Maxwell/Pascal Question
So I have been going on over the documentation trying to figure out the
exact layout of Pitch Linear Textures and find some missing values.
First Question: What's the correct layout of pitch linear textures in
memory? Is padding of the pitch added at start or at the end? Do they have
some kind of header? Currently I see them as a normal texture matrix with
just pitch at the end of each row