Displaying 2 results from an estimated 2 matches for "mydrawline".
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drawline
2016 Apr 05
2
a few questions about OpenGL and nouveau
.../* at this moment I think what was sent to the card was the
nv30_screen_create(...)
that valgrind--mmt outputs 0x4e000 in the first line of valgrind--mmt hex
until
PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE); which happens to be
line 65
of valgrind--mmt output */
glViewport(...);
void mydrawline(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
/* at this point I guess it ends up calling nv30_clear(...) which calls
BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); and the valgrind--mmt
output is
0xcfd8c in line 281 of the valgrind-mmt's output file.
As I c...
2016 Apr 05
0
a few questions about OpenGL and nouveau
...You'll want to use demmt, part of envytools. It should auto-decode
stuff. If it doesn't, let me know (and send me the mmt).
> PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE); which happens to be
> line 65
> of valgrind--mmt output */
>
> glViewport(...);
>
> void mydrawline(void)
> {
> glClearColor(0.0, 0.0, 0.0, 1.0);
> glClear(GL_COLOR_BUFFER_BIT);
>
> /* at this point I guess it ends up calling nv30_clear(...) which calls
> BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); and the valgrind--mmt
> output is
> 0xcfd8c in line 281 of the...