Displaying 20 results from an estimated 114 matches for "multisample".
2008 May 17
1
Multisampling and Wine
what's the status of using multisampling under wine?
most code segments look like it's deactivated for a reason
2011 Aug 14
2
Wine 1.3.26. Nvidia 450 GTS. Multisampling=enable - no AA
Hi.
2018 May 29
2
Using Google Benchmark Library
...do that.
>>
>> https://github.com/google/benchmark#passing-arguments
>>
>> In particular, you can pause the timing when you’re doing the data initialisation and then resume just before you run the kernel.
>
> Sounds great.
>
>
>>> - LNT's --exec-multisample does not need to run the benchmarks
>>> multiple times, as Google Benchmark already did so.
>>
>> I thought recent patches already does some of this. Hal would know.
>
> I haven't found any special handling for --exec-multisample in MicroBenchmarks.
This LNT option...
2018 May 30
0
Using Google Benchmark Library
...github.com/google/benchmark#passing-arguments
> >>
> >> In particular, you can pause the timing when you’re doing the data
> initialisation and then resume just before you run the kernel.
> >
> > Sounds great.
> >
> >
> >>> - LNT's --exec-multisample does not need to run the benchmarks
> >>> multiple times, as Google Benchmark already did so.
> >>
> >> I thought recent patches already does some of this. Hal would know.
> >
> > I haven't found any special handling for --exec-multisample in
> Micro...
2018 Feb 16
0
Wine release 3.2
The Wine development release 3.2 is now available.
What's new in this release (see below for details):
- Separate implementation of USER controls for ComCtl32 v6.
- Multisample texture support in Direct3D.
- Support for HID gamepads.
- More event support in MSHTML.
- Obsolete DOS code removed.
- Various bug fixes.
The source is available from the following locations:
https://dl.winehq.org/wine/source/3.x/wine-3.2.tar.xz
http://mirrors.ibiblio.org/wine/source...
2009 Jun 08
2
Prince of Persia Big BUG
Hello,
Sorry for my English but i'm french.
I have a big Bug when I want to play at Prince of Persia : the Sand of Time on Debian Lenny. The graphism is horrible, I can't play. Look at this image :
.http://www.hiboox.fr/go/images/jeu-video/bugpop,ae078e68a75b836f0c1ce7d83334c948.jpg.html
I don't understand why I have this problem because when i launch PoP on Ubuntu 9.04, i can play,
2018 May 29
0
Using Google Benchmark Library
...be really helpful in pointing out how to do that.
>
> https://github.com/google/benchmark#passing-arguments
>
> In particular, you can pause the timing when you’re doing the data initialisation and then resume just before you run the kernel.
Sounds great.
>> - LNT's --exec-multisample does not need to run the benchmarks
>> multiple times, as Google Benchmark already did so.
>
> I thought recent patches already does some of this. Hal would know.
I haven't found any special handling for --exec-multisample in MicroBenchmarks.
>
> PS. I’d be happy to do some...
2011 May 23
1
Regedit + Applications = Options
Hi,
Actually, i use "~/.wine" for my all applications. When i want to override a dll, it's simple, i use winecfg and i have this line on Regedit :
Code:
HKEY_CURRENT_USER\Software\Wine\AppDefaults\POWERPNT.EXE\DllOverrides
I create a [DIRECT3D] key for Assassin's Creed Brotherhood, i create it like this :
Code:
2018 May 27
2
Using Google Benchmark Library
...the actual benchmark. The manuals will be really helpful in pointing out how to do that.
https://github.com/google/benchmark#passing-arguments
In particular, you can pause the timing when you’re doing the data initialisation and then resume just before you run the kernel.
> - LNT's --exec-multisample does not need to run the benchmarks
> multiple times, as Google Benchmark already did so.
I thought recent patches already does some of this. Hal would know.
Cheers
PS. I’d be happy to do some reviews of uses of the Google Benchmark library, if you need additional reviewers.
-- Dean
2014 Jun 23
1
[PATCH] nv50/ir: make ARB_viewport_array behave like it does with other drivers
...c97c 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
@@ -189,6 +189,7 @@ struct nv50_ir_prog_info
uint16_t sampleInfoBase; /* base address for sample positions */
uint8_t msInfoCBSlot; /* cX[] used for multisample info */
uint16_t msInfoBase; /* base address for multisample info */
+ int32_t viewportID;
} io;
/* driver callback to assign input/output locations */
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_fr...
2015 May 15
6
[LLVMdev] Proposal: change LNT’s regression detection algorithm and how it is used to reduce false positives
...hold (0.0005s by default)) -> unchanged
# too small to care
delta % < 1% -> unchanged
# too small to care
delta < 0.01s -> unchanged
if len(current samples) >= 4 && len(prev samples) >= 4
Mann whitney U test -> possible unchanged
#multisample, confidence interval check
if len(current samples) > 1
check delta within samples confidence interval -> if so, unchanged, else Improve, regress.
# single sample,range check
if len(current samples) == 1
all % deltas above 1% improve or regress
The too small t...
2017 Aug 28
2
Buildbot can't submit results to LNT server
...//lnt.llvm.org/submitRun'
error: lnt server: internal server error
IntegrityError('(_mysql_exceptions.IntegrityError) (1062, "Duplicate
entry \'SingleSource/Benchmarks/Shootout/Shootout-ackermann\' for key
\'ix_NT_Test_Name\'")',)
We're running with --exec-multisample=3, so I think it should expect
one result for each sample. I managed to submit the corresponding
report.json [2] to a local, default (sqlite-based) LNT server.
Any idea what the problem might be?
Thanks,
Diana
[1] http://lab.llvm.org:8014/builders/clang-native-arm-lnt-perf/builds/2397/steps/test...
2017 Feb 28
2
Noisy benchmark results?
...; * Only run the programs that are marked as a benchmark; some of the tests in the test-suite are not intended to be used as a benchmark (--benchmarking-only)
> * Make sure each program gets run multiple times, so that LNT has a higher chance of recognizing which programs are inherently noisy (--multisample=3)
This as well, with usually 5 multisamples.
I’d add to this good list: disable frequency scaling / turbo boost. In case of thermal throttling it can skew the results.
—
Mehdi
>
> I hope this is the kind of answer you were looking for?
> Do the above measures reduce the noisiness...
2017 Aug 28
2
Buildbot can't submit results to LNT server
...ver: internal server error
>> IntegrityError('(_mysql_exceptions.IntegrityError) (1062, "Duplicate
>> entry \'SingleSource/Benchmarks/Shootout/Shootout-ackermann\' for key
>> \'ix_NT_Test_Name\'")',)
>>
>> We're running with --exec-multisample=3, so I think it should expect
>> one result for each sample. I managed to submit the corresponding
>> report.json [2] to a local, default (sqlite-based) LNT server.
>>
>> Any idea what the problem might be?
>>
>> Thanks,
>> Diana
>>
>> [1] http...
2016 Feb 05
0
Wine release 1.9.3
...able thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.9.3 (total 24):
12652 Tom Clancy's Rainbow Six: Vegas 2 fails to launch (number of quality levels for D3DMULTISAMPLE_NONMASKABLE multiple-sample type must not exceed 8)
14617 Multiple Visual Basic 5/6 applications using ActiveX components depend on Standard OLE Types Typelib which is missing from 'olepro32.dll'
28488 Arcanum: Mouseclicks in character generation screen doubled with pause
32695 Yah...
2009 Dec 24
4
GTA SA : Can't put anti aliasing.
Hi everybody.
I'm on Archlinux x86_64, and all my favourites games work flawlessly :)
But when I play to GTA SA, I can't set any value, it stays on "OFF".
Can anyone help me please ?
2010 Jan 28
1
Direct3D registry entries don't work
Sometime since Wine 1.0.1, the entries I used to make games run smoother, or not as smooth such as "Multisampling" and "UseGLSL" do nothing. I can't go back to 1.0.1 because it doesn't work with most of the games I want to run, but somewhere beyond 1.0.1 the Direct3D registry entries stopped working. Any ideas how to fix?
2010 Sep 23
3
460 GTX performance on SC 2
Hello,
I'm trying to play SC2 with the following setup, and it's only playable with the lowest settings. I think I've already put in most of the tweaks that people typically point to.
Can I get advice on how I can get reasonable fps for higher settings?
Here's my setup:
GTX 460 1GB
Intel Q6600 2.40ghz Quadcore
3gb memory
nvidia 260.19.06
wine 1.3.3
screen resolution:
2012 Mar 08
2
Wine and Random Crashing
Hello Everyone,
I was just on Guild Wars on wine-1.4rc6. I got 2 random crashes in a 6 hour period. And
i seam to get random crashing of different games just out of the blue. I have looked online
about this issue. I heard that you need the following in the Direct3D key
"DirectDrawRenderer"="opengl"
"Multisampling"="enabled"
2014 Mar 14
2
[LLVMdev] clang/lnt buildbot on F20 "lnt: error: no such option: -m" ...
...rf/submitRun --commit=1 nt --sandbox nt --no-timestamp --cc /home/clangbuild/clang-ppc64-1/llvm.install.1/bin/clang --cxx /home/clangbuild/clang-ppc64-1/llvm.install.1/bin/clang++ --without-llvm --test-suite /home/clangbuild/clang-ppc64-1/test-suite --no-machdep-info chinook-clangslave1__O3-plain --multisample=3 -mcpu=native
main.py:147: warning: --commit should be passed directly to the test suite.
main.py:147: warning: --verbose should be passed directly to the test suite.
main.py:147: warning: --submit should be passed directly to the test suite.
Usage: lnt runtest nt [options] tester-name
....
lnt: e...