search for: ms_i

Displaying 20 results from an estimated 23 matches for "ms_i".

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2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
Different textures may be bound to each slot for each stage. So we need to be able to upload ms parameters for each one without stages overwriting each other. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.1 10.2" <mesa-stable at lists.freedesktop.org> --- src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp | 4 ++++
2014 May 18
0
[PATCH] nv50,nvc0: fix 3d blits with mipmap levels
Make sure to normalize the z coordinates as well as the x/y ones when there are mipmaps present. Fixes 3d mipmap generation, which now uses the blit path. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.2" <mesa-stable at lists.freedesktop.org> --- Did a full piglit run on nva8 and nve7 without regressions. The cubemap array mipmap generation test still fails,
2015 Sep 07
2
[PATCH mesa 2/3] nv30: Fix color resolving for nv3x cards
May I ask why you're doing 512x512 instead of 1024x1024? These are already scaled up coordinates, so 1024x1024 should work no? Or is it because of the seams on the edges? Do those not also appear with 512x512 or does it sample outside of the box? Separately, why not use this approach on nv40 as well? I can't imagine the blitter would be faster... does this result in lower quality? On
2015 Sep 09
3
[PATCH mesa v2 1/2] nv30: Fix color resolving for nv3x cards
We do not have a generic blitter on nv3x cards, so we must use the sifm object for color resolving. This commit divides the sources and dest surfaces in to tiles which match the constraints of the sifm object, so that color resolving will work properly on nv3x cards. Signed-off-by: Hans de Goede <hdegoede at redhat.com> --- Changes in v2: -Use 1024x1024 blocks -Use the sifm on both nv3x
2014 Mar 06
0
[PATCH] nv50, nvc0: adjust blit_3d handling of ms output textures
This fixes some unwanted scaling when the output is multisampled. Also increases nvc0 maximum supported texture size to be able to work with a 32k texture. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc: "10.0 10.1" <mesa-stable at lists.freedesktop.org> --- Ran the EXT_framebuffer_multisample tests, they improve a lot. The remaining failures are probably due to
2015 Aug 28
2
nv3x libreoffice impress opengl animations not working
On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede <hdegoede at redhat.com> wrote: > Hi, > > On 27-08-15 20:19, Ilia Mirkin wrote: >> >> On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher <alexdeucher at gmail.com> >> wrote: > > > <snip> > >>>>>> 2) Since the glretrace does work outside of libreoffice impress, I
2015 Sep 07
5
[PATCH mesa 1/3] nv30: Fix max width / height checks in nv30 sifm code
The sifm object has a limit of 1024x1024 for its input size and 2048x2048 for its output. The code checking this was trying to be clever resulting in it seeing a surface of e.g 1024x256 being outside of the input size limit. This commit fixes this. Signed-off-by: Hans de Goede <hdegoede at redhat.com> --- src/gallium/drivers/nouveau/nv30/nv30_transfer.c | 4 ++-- 1 file changed, 2
2015 Jan 02
2
[PATCH v2] nv50: enable texture compression
We enable compression only for some supported formats Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 23 +++++++++++++++++++++-- src/gallium/drivers/nouveau/nv50/nv50_screen.c | 7 +++++++ 2 files changed, 28 insertions(+), 2 deletions(-) diff --git
2015 Jan 02
2
[PATCH] nv50: enable texture compression
We enable compression only for some supported formats Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 4 ++-- src/gallium/drivers/nouveau/nv50/nv50_screen.c | 11 +++++++++-- 2 files changed, 11 insertions(+), 4 deletions(-) diff --git
2014 Mar 06
0
[RFC PATCH] nv50: adjust blit_3d logic
--- So... this fixes a whole bunch of EXT_framebuffer_multisample tests, and the ones that still fail appear to do so due to some resolve error, rather than some "this is the wrong image" type errors. Perhaps it needs a 2d-style "move coordinates over a sub-texel" logic. But I'm unclear what these vertices are, I arrived at this through trial-and-error.
2014 Apr 18
0
[PATCH] nv50: use 2d blit when src/dst have same number of samples
The 2D engine should be usable in more cases, but this fixes MS blits between textures with the same MS settings. Otherwise a single sample is selected to be the target texel value. This allows other tests to work that render to a RB and then blit that to a texture for input into a shader that uses sampler2DMS to verify it. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> ---
2015 Jan 02
1
[PATCH v2] nv50: enable texture compression
On 03.01.2015 00:20, Ilia Mirkin wrote: > On Fri, Jan 2, 2015 at 6:09 PM, Tobias Klausmann > <tobias.johannes.klausmann at mni.thm.de> wrote: >> We enable compression only for some supported formats >> >> Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> >> Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> >> ---
2015 Aug 31
2
nv3x libreoffice impress opengl animations not working
On Mon, Aug 31, 2015 at 8:58 AM, Hans de Goede <hdegoede at redhat.com> wrote: > Hi, > > > On 28-08-15 11:02, Ilia Mirkin wrote: >> >> On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede <hdegoede at redhat.com> >> wrote: >>> >>> Hi, >>> >>> On 27-08-15 20:19, Ilia Mirkin wrote: >>>> >>>>
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2015 Sep 03
2
[PATCH mesa 3/4] nv30: Do not export msaa capabable visuals on nv3x
On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede <hdegoede at redhat.com> wrote: > On nv3x we will likely end up using the cpu to do color resolving for msaa > blits. Disable msaa on these cards so that we do not end up using the cpu. Actually the CPU fallback won't do scaled, so it's stuck with SIFM or assert(false). Which isn't great, but... it's what the HW does. I
2015 Jan 02
0
[PATCH] nv50: enable texture compression
As I mentioned on IRC, I think that some color formats are compressible. Would be nice to figure out which... e.g. trace the blob, or just try stuff. On Thu, Jan 1, 2015 at 9:56 PM, Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> wrote: > We enable compression only for some supported formats > > Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> >
2015 Jan 02
0
[PATCH v2] nv50: enable texture compression
On Fri, Jan 2, 2015 at 6:09 PM, Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> wrote: > We enable compression only for some supported formats > > Suggested-by: Ilia Mirkin <imirkin at alum.mit.edu> > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> > --- > src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 23
2016 Feb 15
2
[PATCH 23/23] nvc0: implement support for maxwell texture headers
Can you push this to a repo somewhere? I want to see what the final version looks like after all your changes, but it's hard to see that with these patches. On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote: > From: Ben Skeggs <bskeggs at redhat.com> > > Adds support for the new TIC layout that's present on Maxwell GPUs, > heavily based on
2016 Feb 15
0
[PATCH 23/23] nvc0: implement support for maxwell texture headers
From: Ben Skeggs <bskeggs at redhat.com> Adds support for the new TIC layout that's present on Maxwell GPUs, heavily based on the code for the existing layout. This code is required for GM20x support. While GM10x supports the older layout still, this commit switches it to use the updated version instead. Piglit testing shows zero regressions on GM107. Signed-off-by: Ben Skeggs
2016 Feb 15
0
[PATCH 23/23] nvc0: implement support for maxwell texture headers
On 02/16/2016 03:47 AM, Ilia Mirkin wrote: > Can you push this to a repo somewhere? I want to see what the final > version looks like after all your changes, but it's hard to see that > with these patches. https://github.com/skeggsb/Mesa/commits/master > > On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote: >> From: Ben Skeggs <bskeggs at