Displaying 4 results from an estimated 4 matches for "mphi".
Did you mean:
mph
2006 Apr 29
2
[LLVMdev] Register allocation in LLVM
...ing registers from memory:
RegInfo->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex, RC);
- Given instruction i, virtual v, and machine reg m, allocate m to v at i:
MI->SetMachineOperandReg(i, physReg);
And PHI deconstruction:
- to remove instructions from Basic Blocks:
MachineInstr *MPhi = MBB.remove(MBB.begin());
delete MPhi;
- to create new instructions:
BuildMI, http://llvm.org/docs/CodeGenerator.html
- to discover the origin block of each operand in the phi function:
MachineBasicBlock &opBlock =
*MPhi->getOperand(i).getMachineBasicBlock();
Thank you in adv...
2006 May 01
0
[LLVMdev] Register allocation in LLVM
...RegInfo->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex, RC);
> - Given instruction i, virtual v, and machine reg m, allocate m to v at i:
> MI->SetMachineOperandReg(i, physReg);
> And PHI deconstruction:
>
> - to remove instructions from Basic Blocks:
> MachineInstr *MPhi = MBB.remove(MBB.begin());
> delete MPhi;
>
> - to create new instructions:
> BuildMI, http://llvm.org/docs/CodeGenerator.html
>
> - to discover the origin block of each operand in the phi function:
> MachineBasicBlock &opBlock =
> *MPhi->getOperand(i).getMac...
2006 May 01
2
[LLVMdev] Register allocation in LLVM
...BB, MI, PhysReg, FrameIndex, RC);
>> - Given instruction i, virtual v, and machine reg m, allocate m to
>> v at i:
>> MI->SetMachineOperandReg(i, physReg);
>> And PHI deconstruction:
>>
>> - to remove instructions from Basic Blocks:
>> MachineInstr *MPhi = MBB.remove(MBB.begin());
>> delete MPhi;
>>
>> - to create new instructions:
>> BuildMI, http://llvm.org/docs/CodeGenerator.html
>>
>> - to discover the origin block of each operand in the phi function:
>> MachineBasicBlock &opBlock =
>>...
2007 Aug 14
2
State Space Modelling
Hey all,
I am trying to work under a State Space form, but I didn't get the help
exactly.
Have anyone eles used this functions?
I was used to work with S-PLUS, but I have some codes I need to adpt.
Thanks alot,
Bernardo
[[alternative HTML version deleted]]