Displaying 6 results from an estimated 6 matches for "modelview".
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2007 Apr 12
1
Multihead related issues
...ection matrix is
pre-computed, it's just a matter of switching. I can't imagine a more
efficient or correct way of doing this, though maybe the
implementation could be improved. Without the projection-matrix fixes,
bigscreen multihead will allways zoom incorrectly, unless you
introduce some modelview matrix transformation to take over the job
that the projection matrix was made for.
Then there's multiscreen, which is a diffrent chapter. Without the
beryl-work in multiscreen, it's unusable. However, the changes may not
be perfect. There are a few really minor situations where d->scre...
2016 Dec 13
4
[Bug 99071] New: [G94][Quadro FX1800]Trigger rally
https://bugs.freedesktop.org/show_bug.cgi?id=99071
            Bug ID: 99071
           Summary: [G94][Quadro FX1800]Trigger rally
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
          Assignee: nouveau at
2007 Mar 01
2
Composite retained drawing protocol
I've recently drafted a rough idea of a composite manager agnostic
protocol for leveraging the compositor for retained drawing in a way
suitable for highly interactive and flexible applications.
It seems to be that for anything like this to be a success it would
have to be developed with the support of multiple window managers, and
I would appreciate any feedback, ideas, and contributions to
2015 Apr 17
0
Wine release 1.7.41
...msxml.
      mshtml: Use NS_Alloc and NS_Free directly instead of via nsIMemory.
Jason Overland (1):
      winecfg: Add owner to file picker dialogs, making them modal.
Jianqiu Zhang (1):
      include: Add declaration for FILE_FS_FULL_SIZE_INFORMATION.
Joachim Priesner (1):
      wined3d: Load ModelView matrix for glLightfv calls.
Julius Schwartzenberg (1):
      dwrite: Font search is case insensitive.
Marcus Meissner (3):
      comctl32: Avoid integer overflow (Coverity).
      d3drm: Avoid potential double free (Coverity).
      wininet: Avoid memory leak in error exit (Coverity).
Mark Harms...
2015 Mar 20
0
Wine release 1.7.39
...typo in a trace in context_create().
      wined3d: Force stream info update on vertex shader change.
      wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate.
      wined3d: Introduce a get_identity_matrix() function.
      wined3d: Introduce a get_modelview_matrix() function.
      wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
      wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline.
      wined3d: Don't use the builtin FFP uniform for the modelview matrix.
Michael Stefaniuc (9):...
2010 Apr 16
0
Wine release 1.1.43
...winex11.drv: Allow OpenGL on minimized windows.
      wined3d: Add a separate function for rendertarget view initialization.
      wined3d: Add a separate function for palette initialization.
      wined3d: Disable strict draw ordering by default.
      wined3d: We always support at least a single modelview matrix.
      wined3d: Prune unsupported world matrix transform states.
      wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
      wined3d: The currentDesc and pow2 width/height are the same for power of two textures.
      wined3d: Get rid of the width and height parameters to surface_alloca...