Displaying 2 results from an estimated 2 matches for "mobygames".
2006 Dec 09
1
New function for manipulating SpeexBits
...cant advantages when copying longer runs as some architectures
are optimized for 128bit memory access others 64bit access etc, 8 bit
stores can actually result in code that's up to 16 times slower (in the
case of the 128bit architecture).
Thanks, keep up the good work
Stewart Miles
http://www.mobygames.com/developer/sheet/view/developerId,62864/
2006 Dec 11
0
New function for manipulating SpeexBits
...some
> architectures are optimized for 128bit memory access others 64bit
> access etc, 8 bit stores can actually result in code that's up to 16
> times slower (in the case of the 128bit architecture).
>
> Thanks, keep up the good work
>
> Stewart Miles
> http://www.mobygames.com/developer/sheet/view/developerId,62864/
> _______________________________________________
> Speex-dev mailing list
> Speex-dev@xiph.org
> http://lists.xiph.org/mailman/listinfo/speex-dev
>
>
>