search for: mobygames

Displaying 2 results from an estimated 2 matches for "mobygames".

2006 Dec 09
1
New function for manipulating SpeexBits
...cant advantages when copying longer runs as some architectures are optimized for 128bit memory access others 64bit access etc, 8 bit stores can actually result in code that's up to 16 times slower (in the case of the 128bit architecture). Thanks, keep up the good work Stewart Miles http://www.mobygames.com/developer/sheet/view/developerId,62864/
2006 Dec 11
0
New function for manipulating SpeexBits
...some > architectures are optimized for 128bit memory access others 64bit > access etc, 8 bit stores can actually result in code that's up to 16 > times slower (in the case of the 128bit architecture). > > Thanks, keep up the good work > > Stewart Miles > http://www.mobygames.com/developer/sheet/view/developerId,62864/ > _______________________________________________ > Speex-dev mailing list > Speex-dev@xiph.org > http://lists.xiph.org/mailman/listinfo/speex-dev > > >