search for: mmo

Displaying 20 results from an estimated 103 matches for "mmo".

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2013 Jan 18
0
[LLVMdev] llvm backend porting question ,
...o *TRI ) const { PR_FUNCTION(); DebugLoc DL; if (MI != MBB.end()) DL = MI->getDebugLoc(); MachineFunction &MF = *MBB.getParent();MF.dump(); MachineFrameInfo &MFI = *MF.getFrameInfo(); unsigned Align = MFI.getObjectAlignment(MVT::i8); MachineMemOperand *MMO = MF.getMachineMemOperand(MachinePointerInfo::getFixedStack(MVT::i8), MachineMemOperand::MOStore, MFI.getObjectSize(MVT::i8), Align); BuildMI(MBB, MI, DL, get(Picoblaze::STORETOSTACK ));//.addMemOperand(MMO);...
2019 Feb 02
3
GlobalISEL, and MachineMemOperands?
Looking through the X86 GlobalISEL code for selecting loads and stores, I'm not seeing the creation of the MachineMemOperands I'd expect to see and do see being generated by SelectionDAG.  Is this simply an oversight, or is there some aspect of the new design which pushes us away from MMOs? Various parts of the machine instruction level optimization passes use the existence and contents of an MMO for optimization legality checks.  As a simple example, we won't fold a load unless we can examine it's MMO to ensure the access is not volatile.  At the moment, this would seem...
2009 May 30
2
Nextgen MMO betatester and can't update the game
Hello I'm a betatester in a nextgen MMO but I can't break the NDA to saying his name. I have found solutions to install the game and the updater but the updater can't to update, I have errors like this : Code: fixme:service:EnumServicesStatusA 0x160ee98 type=30 state=1 0x32cfa4 240 0x32d1e8 0x32d1f0 0x32d1e4 fixme:winhttp:Wi...
2011 Dec 28
8
Playing new Star Wars MMO on MacOS 10.6
Hi, Wine looks like a great way to be able to play games that were only released on Windows... Is anyone currently using it to play the new star wars MMO? If so, can you share with me how is it working for you? I have a older 24" iMac (which is intel based - 2007) and based on what I am reading on the game site as well as here I think Wine would work (provided that the game is supported). The SWTOR web site is saying that it SHOULD work with...
2017 Oct 13
2
[SelectionDAG] Assertion due to MachineMemOperand flags difference.
Hello, I've hit an assertion in SelectionDAG where we try to merge 2 loads that have the same operands but their MMO flags differ. One is dereferenceable and one is not. I'm not sure what the underlying issue here is: 1) MDSDNode with the same operands should have the same flags set on their respective MMO. The fact the flags differ when the opcode,types,operands and address-space are the same is the problem...
2019 Sep 27
3
What about multiple MachineMemOperands in one MI (BranchFolding/MachineInstr::mayAlias)?
...> only accesses one location. The operands should have been merged in > some way unless the instruction can truly access two distinct addresses I'm a bit less sure of this.  It's on the surface reasonable, but there are some interesting questions. We definitely interpret a list of MMOs as indicating a set of locations which are possibly(?) accessed.  The only piece I'm unsure about is that the existence of an MMO requires the access occurs.  If we do, that raises some interesting consistency questions for cases such as: * Load/Store merging (a superset of the branch fo...
2010 Feb 11
1
[LLVMdev] Metadata [volatile bug?]
...different from the > volatile flag in this respect. Ok, this sounds right, but this look wrong: /// Abstact virtual class for operations for memory operations class MemSDNode : public SDNode { [...] bool isVolatile() const { return (SubclassData >> 5) & 1; } Shouldn't that be MMO->isVolatile()? -Dave
2012 Dec 11
4
[LLVMdev] Loads/Stores and MachineMemOperand
...nd to get at pointer information like address space during instruction printing since it may be NULL. 518 if (!V || !isa<AllocaInst>(V)) { 519 // Clear mem operand since we don't know for sure that it doesn't 520 // alias a merged alloca. 521 MMO->setValue(0); 522 continue; 523 } Is this just a deficiency in the optimizer, or is there no guarantee that MachineMemOperand will retain a valid Value* instance through-out its lifetime? -- Thanks, Justin Holewinski -------------- next part -------------- An HTML attachm...
2010 Feb 12
0
[LLVMdev] Metadata [volatile bug?]
...is respect. > > Ok, this sounds right, but this look wrong: > > /// Abstact virtual class for operations for memory operations > class MemSDNode : public SDNode { > [...] > bool isVolatile() const { return (SubclassData >> 5) & 1; } > > Shouldn't that be MMO->isVolatile()? It's not a bug; the code could be written either way. There's actually an assert in MemSDNode's constructor which checks that they're the same. I believe the code is structured this way because it makes it easy to lump the volatile flag in with other data which i...
2011 Jun 08
3
Gaming Sites Refuse to Load
:( Exactly as the title says, A majority of online gaming sites and browser based mmo games refuse to load on to a mozilla browser with WINE installed. Examples are www.armorgames.com www.freeonlinegames.com www.bigpoint.com What they do is they load a little bit so I can see the website, But then it freezes up and im forced to quit the session and start over again...with the same...
2013 May 09
5
[LLVMdev] [PATCH] Minor fix to StackColoring to avoid needlessly clearing mem operands.
The following code snippet taken from StackColoring::remapInstructions clears a mem operand if it can't guarantee whether the memoperand's underlying value aliases with the merged allocas: // Update the MachineMemOperand to use the new alloca. 522 for (MachineInstr::mmo_iterator MM = I->memoperands_begin(), .... // Climb up and find the original alloca. 532 V = GetUnderlyingObject(V); 533 // If we did not find one, or if the one that we found is not in our 534 // map, then move on. 535 if (!V || !isa<AllocaInst&gt...
2012 Jun 14
1
readHTMLTable function - unable to find an inherited method ~ for signature "NULL"
...ot;, for signature "NULL" let's say..for example, this code works fine a <-"http://www.zam.com/forum.html?forum=21&p=2" table_a <- readHTMLTable(a, header = TRUE, which = 1, stringsAsFactors = FALSE) but, this website gives me an error - b <-"http://www.mmo-champion.com/forums/266-General-Discussions/page2" table_b <- readHTMLTable(b, header = TRUE, which = 1, stringsAsFactors = FALSE) Error in function (classes, fdef, mtable) : unable to find an inherited method for function "readHTMLTable", for signature "NULL" I thin...
2018 Nov 27
3
[RFC] Tablegen-erated GlobalISel Combine Rules
...t the 'match' node at the top of the match to allow instructions and predicates to be freely combined within this section (see later examples). Without it, the stricter type checking on list<X> would require Instruction, GIMatchPredicate, and any future matching extensions to have a common base class. The explicit specification of root has also been removed in favour of a default value and a 'let' assignment to deal with any cases where the algorithm-chosen default is unsuitable (see the upside-down match section below). The default would be the set of defs minus the set of...
2018 Nov 30
2
[RFC] Tablegen-erated GlobalISel Combine Rules
...t the 'match' node at the top of the match to allow instructions and predicates to be freely combined within this section (see later examples). Without it, the stricter type checking on list<X> would require Instruction, GIMatchPredicate, and any future matching extensions to have a common base class. > > Makes sense. > > I was wondering whether it also makes sense to allow eliding the (match) if it only has one child. It seems convenient, although having it always be required may reduce the learning curve There's no technical reason we can't for the case wher...
2004 Jul 02
0
FW: Samba config
...ndows clients via Samba. My only remaining challenge is setting up point and print. Thanks for the responses. Regards, Chris Christopher Moss Murray McIntosh O'Brien Wellesley House 204 London Road Waterlooville PO7 7AN 023 9223 1006 -----Original Message----- From: chris [mailto:chris@mmo-accountants.co.uk] Sent: 25 June 2004 16:18 To: 'samba@lists.samba.org' Subject: RE: [Samba] Samba config Thanks for the reply Keith but unforutnately I'm still not winning. I've tried using security = share but was plagued with password requests whether I created guest user with...
2013 May 13
0
[LLVMdev] Fwd: [PATCH] Minor fix to StackColoring to avoid needlessly clearing mem operands.
...s.uiuc.edu> The following code snippet taken from StackColoring::remapInstructions clears a mem operand if it can't guarantee whether the memoperand's underlying value aliases with the merged allocas: // Update the MachineMemOperand to use the new alloca. 522 for (MachineInstr::mmo_iterator MM = I->memoperands_begin(), .... // Climb up and find the original alloca. 532 V = GetUnderlyingObject(V); 533 // If we did not find one, or if the one that we found is not in our 534 // map, then move on. 535 if (!V || !isa<AllocaInst&gt...
2016 Jan 29
5
Question about store with unaligned memory address
...dependent loads and stores, but that sounds > bad. What matters in cases like this are the MachineMemOperands. If there > isn't any on a load/store instruction, it should be treated conservatively > (i.e. alias everything else), if there is one, it'd better be correct. > Wrong MMO could certainly lead to such behavior. > > -Krzysztof > > > -- > Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum, hosted by > The Linux Foundation > > _______________________________________________ > LLVM Developers mailing list > llvm-dev at list...
2012 Dec 12
0
[LLVMdev] Loads/Stores and MachineMemOperand
...gmail.com> wrote: > I want to get some clarification on the exact semantics of the MachineMemOperand attached to memory-touching instructions. From what I understand, a MemSDNode has an associated MachineMemOperand and a MachineInstr can have zero or more attached MachineMemOperands. The MMOs provide extra, optional information that late optimizers may use to combine or reorder memory operations. In particular, stripping all MMOs does not break the semantics of the program, it just removes some opportunities for optimization. A load or store without an MMO should be treated as if it...
2009 Jun 10
1
I need some help
Well hello everyone, im new to this wine thing and to mac too, i've been using mac for like 8 months now, and i got boot camp (with windows xp, but sux having to switch everytime i need something) the only thing i do in windows is play an MMO called Tibia, and when runing VMware Fusion, the game just doesnt run well it bearly runs, and i just need that game to run, when i run it with wine it says "Video surface allocation failed (Error Code 13) Please choose another video graphics mode." and thats what i wana do but idk how...
2010 Aug 18
2
Please help me run these games on linux
...linux machine (thus doing away with my need for the god aweful operating system in the first place) so, heres a list of Games I'd like to see be put on the fun todo list for attempting to get them running without flaws. http://us.ncsoft.com/en/city-of-heroes/ (city of heros/ city of villains MMORPG) http://grandfantasia.aeriagames.com/ (Grandfantasia, an anime oriented 3D MMO RPG game like World of war craft) http://www.exteel.com/us/ (Exteel MMORPG mech warrior game)