search for: mkstore

Displaying 4 results from an estimated 4 matches for "mkstore".

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2014 Jun 23
1
[PATCH] nv50/ir: make ARB_viewport_array behave like it does with other drivers
...ter::storeDst(const tgsi::Instruction::DstRegister dst, int c, mkOp2(OP_WRSV, TYPE_U32, NULL, dstToSym(dst, c), val); } else if (f == TGSI_FILE_OUTPUT && prog->getType() != Program::TYPE_FRAGMENT) { - if (ptr || (info->out[idx].mask & (1 << c))) - mkStore(OP_EXPORT, TYPE_U32, dstToSym(dst, c), ptr, val); + + if (ptr || (info->out[idx].mask & (1 << c))) { + /* Save the viewport index into a scratch register so that it can be + exported at EMIT time */ + if (info->out[dst.getIndex(0)].sn == TGSI_SEMANTIC...
2014 Jun 23
1
[PATCH v3] nv50/ir: make ARB_viewport_array behave like it does with other drivers
...ter::storeDst(const tgsi::Instruction::DstRegister dst, int c, mkOp2(OP_WRSV, TYPE_U32, NULL, dstToSym(dst, c), val); } else if (f == TGSI_FILE_OUTPUT && prog->getType() != Program::TYPE_FRAGMENT) { - if (ptr || (info->out[idx].mask & (1 << c))) - mkStore(OP_EXPORT, TYPE_U32, dstToSym(dst, c), ptr, val); + + if (ptr || (info->out[idx].mask & (1 << c))) { + /* Save the viewport index into a scratch register so that it can be + exported at EMIT time */ + if (info->out[idx].sn == TGSI_SEMANTIC_VIEWPORT_IN...
2014 Jun 23
1
[PATCH v2] nv50/ir: make ARB_viewport_array behave like it does with other drivers
...ter::storeDst(const tgsi::Instruction::DstRegister dst, int c, mkOp2(OP_WRSV, TYPE_U32, NULL, dstToSym(dst, c), val); } else if (f == TGSI_FILE_OUTPUT && prog->getType() != Program::TYPE_FRAGMENT) { - if (ptr || (info->out[idx].mask & (1 << c))) - mkStore(OP_EXPORT, TYPE_U32, dstToSym(dst, c), ptr, val); + + if (ptr || (info->out[idx].mask & (1 << c))) { + /* Save the viewport index into a scratch register so that it can be + exported at EMIT time */ + if (info->out[dst.getIndex(0)].sn == TGSI_SEMANTIC...
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
This is enough to enable tessellation support on nvc0. It seems to work a lot better on my GF108 than GK208. I suspect that there's some sort of scheduling shenanigans that need to be adjusted for kepler+. Or perhaps some shader header things. Even with the GF108, I still get occasional blue triangles in Heaven, but I get a *ton* of them on the GK208 -- seemingly the same issue, but it's