search for: mkloadv

Displaying 3 results from an estimated 3 matches for "mkloadv".

2014 May 10
2
[PATCH] nv50: fix setting of texture ms info to be per-stage
...alue(func, FILE_GPR); uint8_t b = prog->driver->io.resInfoCBSlot; off += prog->driver->io.suInfoBase; + if (prog->getType() > Program::TYPE_VERTEX) + off += 16 * 2 * 4; + if (prog->getType() > Program::TYPE_GEOMETRY) + off += 16 * 2 * 4; *ms_x = bld.mkLoadv(TYPE_U32, bld.mkSymbol( FILE_MEMORY_CONST, b, TYPE_U32, off + 0), NULL); *ms_y = bld.mkLoadv(TYPE_U32, bld.mkSymbol( diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.h b/src/gallium/drivers/nouveau/nv50/nv50_context.h index b776dee..3b7cb18 100644 --- a/s...
2014 Jan 13
20
[PATCH 00/19] nv50: add sampler2DMS/GP support to get OpenGL 3.2
OK, so there's a bunch of stuff in here. The geometry stuff is based on the work started by Bryan Cain and Christoph Bumiller. Patches 01-12: Add support for geometry shaders and fix related issues Patches 13-14: Make it possible for fb clears to operate on texture attachments with an explicit layer set (as is allowed in gl 3.2). Patches 15-17: Make ARB_texture_multisample work
2015 May 17
14
[PATCH 00/12] Tessellation support for nvc0
This is enough to enable tessellation support on nvc0. It seems to work a lot better on my GF108 than GK208. I suspect that there's some sort of scheduling shenanigans that need to be adjusted for kepler+. Or perhaps some shader header things. Even with the GF108, I still get occasional blue triangles in Heaven, but I get a *ton* of them on the GK208 -- seemingly the same issue, but it's