Displaying 4 results from an estimated 4 matches for "minification".
2007 Oct 05
9
Rearchitect the new :cache feature of javascript_include_tag, similar to ToolbawksPacker
...packer/trunk/
Which more/less takes all executed javascript_include_tags and
stylesheet_link_tag on any converged view (combines all partials and such)
and builds a list of js and css files respectively and uses that to form a
cache. In additon, it also minifies the JS using JSMin and uses a basic
minification technique initiated by AssetPackager (
http://synthesis.sbecker.net/pages/asset_packager) and takes it to the next
level.
Any chance we could see this as an enhanced technique to increase the core
functionality of this :cache feature? Right now it''s on a single
javascript_include_tag and...
2018 Apr 26
0
Compare test-suite benchmarks performance complied without TBAA, with default TBAA and with new TBAA struct path
Hello,
I was interested in how much Type-Based Alias Analysis helps to optimize code. For that purpose, I've compared
three sets of benchmarks: compiled without TBAA, compiled with a default TBAA metadata format, and compiled
with new TBAA metadata format.
As a set of benchmarks, I've used the LLVM test suite (http://llvm.org/docs/TestingGuide.html#test-suite-overview)
which has a lot of
2016 Dec 09
0
Wine release 2.0-rc1
...shader resource views.
wined3d: Add support for WINED3DFMT_D32_FLOAT_S8X24_UINT format.
wined3d: Fix depth/stencil shader resource views.
wined3d: Introduce get_format_internal() helper function.
d3d11/tests: Add more tests for bind flags.
wined3d: Set default sampler minification filter to GL_NEAREST.
wined3d: Recognize SM5 atomic_xor opcode.
wined3d: Recognize SM5 imm_atomic_xor opcode.
wined3d: Recognize SM5 atomic_or opcode.
wined3d: Recognize SM5 atomic_and opcode.
wined3d: Recognize SM5 imm_atomic_or opcode.
wined3d: Recognize SM5 im...
2009 Aug 07
0
Wine release 1.1.27
...setexture_init().
wined3d: Remove a redundant check from basetexture_get_autogen_filter_type().
wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.
wined3d: Track render_offscreen in the context.
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend.
winex11.drv: Add supp...