search for: minification

Displaying 4 results from an estimated 4 matches for "minification".

2007 Oct 05
9
Rearchitect the new :cache feature of javascript_include_tag, similar to ToolbawksPacker
...packer/trunk/ Which more/less takes all executed javascript_include_tags and stylesheet_link_tag on any converged view (combines all partials and such) and builds a list of js and css files respectively and uses that to form a cache. In additon, it also minifies the JS using JSMin and uses a basic minification technique initiated by AssetPackager ( http://synthesis.sbecker.net/pages/asset_packager) and takes it to the next level. Any chance we could see this as an enhanced technique to increase the core functionality of this :cache feature? Right now it''s on a single javascript_include_tag and...
2018 Apr 26
0
Compare test-suite benchmarks performance complied without TBAA, with default TBAA and with new TBAA struct path
Hello, I was interested in how much Type-Based Alias Analysis helps to optimize code. For that purpose, I've compared three sets of benchmarks: compiled without TBAA, compiled with a default TBAA metadata format, and compiled with new TBAA metadata format. As a set of benchmarks, I've used the LLVM test suite (http://llvm.org/docs/TestingGuide.html#test-suite-overview) which has a lot of
2016 Dec 09
0
Wine release 2.0-rc1
...shader resource views. wined3d: Add support for WINED3DFMT_D32_FLOAT_S8X24_UINT format. wined3d: Fix depth/stencil shader resource views. wined3d: Introduce get_format_internal() helper function. d3d11/tests: Add more tests for bind flags. wined3d: Set default sampler minification filter to GL_NEAREST. wined3d: Recognize SM5 atomic_xor opcode. wined3d: Recognize SM5 imm_atomic_xor opcode. wined3d: Recognize SM5 atomic_or opcode. wined3d: Recognize SM5 atomic_and opcode. wined3d: Recognize SM5 imm_atomic_or opcode. wined3d: Recognize SM5 im...
2009 Aug 07
0
Wine release 1.1.27
...setexture_init(). wined3d: Remove a redundant check from basetexture_get_autogen_filter_type(). wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables. wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST. wined3d: Track render_offscreen in the context. wined3d: Explicitly pass the context to the shader_load_constants() handlers. wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend. winex11.drv: Add supp...