search for: mgag200_fbdev_fini

Displaying 5 results from an estimated 5 matches for "mgag200_fbdev_fini".

2019 Jul 03
0
[PATCH 5/5] drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation
...t mga_fbdev *mfbdev; struct mga_cursor cursor; bool suspended; @@ -201,19 +192,9 @@ struct mga_device { int mgag200_modeset_init(struct mga_device *mdev); void mgag200_modeset_fini(struct mga_device *mdev); - /* mgag200_fb.c */ -int mgag200_fbdev_init(struct mga_device *mdev); -void mgag200_fbdev_fini(struct mga_device *mdev); - /* mgag200_main.c */ int mgag200_driver_load(struct drm_device *dev, unsigned long flags); void mgag200_driver_unload(struct drm_device *dev); -int mgag200_gem_create(struct drm_device *dev, - u32 size, bool iskernel, - struct drm_gem_object **obj); -i...
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer