search for: maxvaryings

Displaying 5 results from an estimated 5 matches for "maxvaryings".

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2010 May 28
3
Slow fonts rendering in EVE Online
...n any menu or message. I'v tried to add fontssmothing in user.reg but it's done nothing. gentoo x86 , wine-1.1.44, nvidia-drivers-190.42-r3, GeForce 8400M GS [Software\\Wine\\Direct3D] "DirectDrawRenderer"="opengl" "MaxFragmentUniforms"="1024" "MaxVaryings"="52" "MaxVertexUniforms"="1024" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "VertexShaderMode"="hardware" "VideoMemorySize"="256"
2009 Aug 10
5
Wine and EVE
I know these topics exist, I have tried a multitude of them, but no show. My eve stops each time at the eula. screen is black after the splash screen until the eula tries to visit my screen. (for those not in the know, I just need to click yes to actually play the game) when running it through terminal, I get the following (... equals a lot of the line above it) bram at
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote: > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> > --- > src/glsl/ast_to_hir.cpp | 14 +++++ > src/glsl/builtin_variables.cpp | 13 +++- > src/glsl/glcpp/glcpp-parse.y | 3 + > src/glsl/glsl_parser_extras.cpp | 1 + > src/glsl/glsl_parser_extras.h
2009 Aug 30
3
Wine Crashes with EVE-Online
...y specs and a log of the issue below. Please let me know if you need anything else. I have already reg hacked direct 3d with the following settings: Code: [Software\\Wine\\Direct3D] 1251628327 "DirectDrawRenderer"="opengl" "MaxFragmentUniforms"="1024" "MaxVaryings"="552" "MaxVertexUniforms"="1024" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "VertexShaderMode"="hardware" "VideoMemorySize"="128" Specs: AMD 3200+ 4GB DDR2 ATI x160...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance