Displaying 1 result from an estimated 1 matches for "maxtexturelevels".
2011 Nov 08
1
[Bug 42703] New: [NV17] Reduce GL_MAX_TEXTURE_SIZE to avoid memory overflow
...mit: 4 callbacks suppressed
[21415.878750] [drm] nouveau 0000:01:00.0: PGRAPH - ERROR nsource: DATA_ERROR
nstatus: BAD_ARGUMENT PROTECTION_FAULT
[21415.878763] [drm] nouveau 0000:01:00.0: PGRAPH - ch 2/4 class 0x0089 mthd
0x0304 data 0x02b5b500
I found that these problems can be fixed by reducing MaxTextureLevels value:
- Reducing from 12 to 11 resolves the first problem.
- Reducing to 10 resolves the second problem also.
I attached a patch which makes this change.
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