Displaying 1 result from an estimated 1 matches for "max_vertex_buffer_bytes".
2015 May 25
3
[PATCH 1/2] nv30/draw: rework some of the output vertex buffer logic
..._vertices(struct vbuf_render *render,
struct nv30_render *r = nv30_render(render);
struct nv30_context *nv30 = r->nv30;
- r->length = vertex_size * nr_vertices;
+ r->length = (uint32_t)vertex_size * (uint32_t)nr_vertices;
if (r->offset + r->length >= render->max_vertex_buffer_bytes) {
pipe_resource_reference(&r->buffer, NULL);
r->buffer = pipe_buffer_create(&nv30->screen->base.base,
- PIPE_BIND_VERTEX_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM,...