Displaying 2 results from an estimated 2 matches for "max_samplers".
2007 May 07
0
Games probel (Asterix XXL, Lord of the Rings)
...WineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported
at
present
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1a5738) : stub,
simulatin
g 64MB for now, returning 64MB left
fixme:d3d:IWineD3DDeviceImpl_SetSamplerState sampler 7 type
WINED3DSAMP_MINFILTE
R(6) is out of range [max_samplers=6, highest_state=13]
fixme:d3d:IWineD3DDeviceImpl_SetSamplerState sampler 7 type
WINED3DSAMP_MAGFILTE
R(5) is out of range [max_samplers=6, highest_state=13]
fixme:d3d:IWineD3DDeviceImpl_SetSamplerState sampler 7 type
WINED3DSAMP_MIPFILTE
R(7) is out of range [max_samplers=6, highest_state=13]
fi...
2007 Jun 29
0
Wine release 0.9.40
...e mapping of fixed function samplers from IWineD3DDeviceImpl_FindTexUnitMap().
wined3d: Remove the sharing of mapping code for fixed function and pixel shader samplers.
wined3d: Split of the mapping of pixel shader samplers from IWineD3DDeviceImpl_FindTexUnitMap().
wined3d: Rename max_samplers to max_fragment_samplers.
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
wined3d: Map vertex sampler numbers to the correct internal array indices for GetS...