Displaying 8 results from an estimated 8 matches for "mattgiuca".
2008 Sep 30
0
[LLVMdev] Integer handling
On Mon, Sep 29, 2008 at 8:49 PM, Matt Giuca <mattgiuca at gmail.com> wrote:
> /* snip */
The language I am making is not a traditional scripting language, it
is designed for heavy math work. It has not classes, the basic data
structure is a struct, yet even those are only used to pass messages.
It is using the Actor-Oriented model, not Object-O...
2008 Sep 30
2
[LLVMdev] Integer handling
OvermindDL1 wrote:
>
> I know why it was removed, and it does make sense, just would be nice
> if there was an option to be able to get two pointer to a specific
> llvm::IntegerType, functionally they would be identical, but for user
> code (hence, my code) would be useful as I could match it for the
> different ones at generate different code for each.
>
Well a language
2008 Sep 30
0
[LLVMdev] Integer handling
On Mon, Sep 29, 2008 at 9:48 PM, Matt Giuca <mattgiuca at gmail.com> wrote:
> It seems like your language is very high level indeed (it almost sounds
> dynamic). If you can pass arbitrary messages without needing to statically
> know the type of anything, and pass data transparently from one machine to
> another.
It is in no way dynamic,...
2008 Sep 30
2
[LLVMdev] Integer handling
OvermindDL1 wrote:
>
> It is using the Actor-Oriented model, not Object-Oriented.
> /* snip */
> By keeping the type system based on the actual types it allows
> arbitrary message passing to any other actor without needing to load
> any code relating to the actors, you can just send a structure with
> the appropriate ID and format and it will 'just work' as the
2008 Sep 29
1
[LLVMdev] Unwinds Gone Wild
Duncan Sands wrote:
>
> since libgcc is available everywhere llvm is, it's as multi-platform
> as llvm! If we didn't use libgcc then we'd have to introduce an llvm
> runtime library. Since it would just duplicate the functionality of
> libgcc, it would introduce an additional maintenance burden without
> bringing any real advantage AFAICS.
>
So if there's
2008 Dec 26
1
[LLVMdev] Unwinds gone missing
Alastair Lynn wrote:
>
> From what I understand, the unwind instruction is implemented only
> for the interpreter: there is a -lowerunwind pass for compiling to
> other systems which will either lower unwind and invoke to setjmp/
> longjmp (slow) or turn invokes into calls and unwinds into abort()s.
>
Ah cheers, Alastair. That could be very useful (at least for me
2008 Dec 26
2
[LLVMdev] Unwinds gone missing
Jon Harrop wrote:
>
> Is it? I was just reading the documentation about LLVM's exception
> handling
> and it sounded ideal for my needs. How much of it does not work as the
> docs
> imply?
>
Jon, I ran into this issue in September and re-ignited this discussion in
another thread, here:
http://www.nabble.com/Unwinds-Gone-Wild-td18747589.html
2008 Sep 26
1
[LLVMdev] Unwinds Gone Wild
Marc de Kruijf wrote:
>
> Can anyone tell me if invoke/unwind is stable in 2.3? I'm seeing some
> really weird stuff -- unwinds are ending up in seemingly arbitrary
> places...
> definitely not inside the caller's unwind block My target is x86.
>
> As a simple test, I tried to compile the following code and I got a
> segmentation fault. It looks good to me.