Displaying 2 results from an estimated 2 matches for "matrixscale".
2007 Jun 27
1
[PATCH] Scale z by 1 instead of 0
Hi,
Currently some plugins call matrixScale with z parameter 0. This
probably wasn't the intention and it might cause problems (it did in
the past). 1 should be passed instead. This patch fixes this typo.
Regards,
Erkin
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2007 Jun 12
0
[PATCH] Combined checkFTB and capDirection into one checkOrientation function.
...], pntC[4];
- float vecA[3], vecB[3];
- float ortho[3];
+ CUBE_SCREEN (s);
- CUBE_SCREEN (s);
-
(*s->applyScreenTransform) (s, sAttrib, outputPtr, &sTransform);
matrixTranslate (&sTransform, cs->outputXOffset, -cs->outputYOffset, 0.0f);
matrixScale (&sTransform, cs->outputXScale, cs->outputYScale, 1.0f);
MULTM (s->projection, sTransform.m, mvp);
- pntA[0] = -0.5f;
- pntA[1] = y,
- pntA[2] = 0.0f;
+ pntA[0] = points[0][0];
+ pntA[1] = points[0][1];
+ pntA[2] = points[0][2];
pntA[3] = 1.0f;
- pn...