search for: maple2

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2006 May 12
6
Newbie to R: would like to solve a problem
...pproach this problem: I am making a training calculator for a Video Game I play. Basically, I want to calculate the probability of killing an enemy within x hits, to help determine which is the best monster to train on in this game. The current implementation (http://geocities.com/dragontamer5788/maple2.html) uses the normal curve to estimate just about everything. Not necessarily a bad idea for when it takes 10 or 15 hits to destroy a single enemy, Central Limit Theorm kicks in and normal curve is probably a good idea, but my gut feeling is that it is not accurate for estimating kills in 1 or 2 s...