Displaying 1 result from an estimated 1 matches for "m_pbuf".
2006 Jan 17
1
How to loop a Vobis sound ?
...rcefv (m_id, AL_POSITION, pPos); }
void SetVelocity (ALfloat *p3f) { alSourcefv (m_id, AL_VELOCITY, p3f); }
// default is enabled, Set disable for background music
void Enable3DEffect (bool bEnable);
const ALuint Id () const { return m_id; }
Buffer* GetBuffer () const { return m_pBuf; }
// To continue play multiple sounds
// Buffer can be queued at any source state.
// All buffers in a queue must have the same format and attributes.
// currently only working for single buffer stream.
void QueueBuffer (Buffer *pBuf);
void UnQueueBuffer (Buffer *pBuf);...