search for: m_pbuf

Displaying 1 result from an estimated 1 matches for "m_pbuf".

2006 Jan 17
1
How to loop a Vobis sound ?
...rcefv (m_id, AL_POSITION, pPos); } void SetVelocity (ALfloat *p3f) { alSourcefv (m_id, AL_VELOCITY, p3f); } // default is enabled, Set disable for background music void Enable3DEffect (bool bEnable); const ALuint Id () const { return m_id; } Buffer* GetBuffer () const { return m_pBuf; } // To continue play multiple sounds // Buffer can be queued at any source state. // All buffers in a queue must have the same format and attributes. // currently only working for single buffer stream. void QueueBuffer (Buffer *pBuf); void UnQueueBuffer (Buffer *pBuf);...