Displaying 4 results from an estimated 4 matches for "m_jitterbuff".
Did you mean:
m_jitterbuffer
2007 Apr 18
3
Problems with the Speex Jitter Buffer
...ust returns more or less the halve of the
packets. But all the packets are added to the JitterBuffer.
I posted some of the code i use in my email and i would be really
thankfull if anybody could tell me where i am using the JitterBuffer wrong.
Many thanks in advance
David Feurle
Init()
{
m_JitterBuffer = jitter_buffer_init(m_Ticks);
jitter_buffer_reset(m_JitterBuffer);
}
Exit()
{
jitter_buffer_destroy(m_JitterBuffer);
}
void BeatJitterBuffer::AddPacket(Packet* packet)
{
m_Mutex.Aquire();
char buff[320];
JitterBufferPacket p;
m_Decoder->Decompress...
2007 Apr 20
2
Problems with the Speex Jitter Buffer
....
>> I posted some of the code i use in my email and i would be really
>> thankfull if anybody could tell me where i am using the JitterBuffer wrong.
>>
>> Many thanks in advance
>>
>> David Feurle
>>
>>
>>
>> Init()
>> {
>> m_JitterBuffer = jitter_buffer_init(m_Ticks);
>> jitter_buffer_reset(m_JitterBuffer);
>> }
>>
>> Exit()
>> {
>> jitter_buffer_destroy(m_JitterBuffer);
>> }
>>
>> void BeatJitterBuffer::AddPacket(Packet* packet)
>> {
>> m_Mutex.Aquire...
2007 Apr 20
0
Problems with the Speex Jitter Buffer
...l the packets are added to the JitterBuffer.
> I posted some of the code i use in my email and i would be really
> thankfull if anybody could tell me where i am using the JitterBuffer wrong.
>
> Many thanks in advance
>
> David Feurle
>
>
>
> Init()
> {
> m_JitterBuffer = jitter_buffer_init(m_Ticks);
> jitter_buffer_reset(m_JitterBuffer);
> }
>
> Exit()
> {
> jitter_buffer_destroy(m_JitterBuffer);
> }
>
> void BeatJitterBuffer::AddPacket(Packet* packet)
> {
> m_Mutex.Aquire();
> char buff[320];
>...
2007 Apr 20
0
Problems with the Speex Jitter Buffer
...d i would be really
>>> thankfull if anybody could tell me where i am using the JitterBuffer
>>> wrong.
>>>
>>> Many thanks in advance
>>>
>>> David Feurle
>>>
>>>
>>>
>>> Init()
>>> {
>>> m_JitterBuffer = jitter_buffer_init(m_Ticks);
>>> jitter_buffer_reset(m_JitterBuffer);
>>> }
>>>
>>> Exit()
>>> {
>>> jitter_buffer_destroy(m_JitterBuffer);
>>> }
>>>
>>> void BeatJitterBuffer::AddPacket(Packet* packet)
&...