search for: m_jitterbuff

Displaying 4 results from an estimated 4 matches for "m_jitterbuff".

Did you mean: m_jitterbuffer
2007 Apr 18
3
Problems with the Speex Jitter Buffer
...ust returns more or less the halve of the packets. But all the packets are added to the JitterBuffer. I posted some of the code i use in my email and i would be really thankfull if anybody could tell me where i am using the JitterBuffer wrong. Many thanks in advance David Feurle Init() { m_JitterBuffer = jitter_buffer_init(m_Ticks); jitter_buffer_reset(m_JitterBuffer); } Exit() { jitter_buffer_destroy(m_JitterBuffer); } void BeatJitterBuffer::AddPacket(Packet* packet) { m_Mutex.Aquire(); char buff[320]; JitterBufferPacket p; m_Decoder->Decompress...
2007 Apr 20
2
Problems with the Speex Jitter Buffer
.... >> I posted some of the code i use in my email and i would be really >> thankfull if anybody could tell me where i am using the JitterBuffer wrong. >> >> Many thanks in advance >> >> David Feurle >> >> >> >> Init() >> { >> m_JitterBuffer = jitter_buffer_init(m_Ticks); >> jitter_buffer_reset(m_JitterBuffer); >> } >> >> Exit() >> { >> jitter_buffer_destroy(m_JitterBuffer); >> } >> >> void BeatJitterBuffer::AddPacket(Packet* packet) >> { >> m_Mutex.Aquire...
2007 Apr 20
0
Problems with the Speex Jitter Buffer
...l the packets are added to the JitterBuffer. > I posted some of the code i use in my email and i would be really > thankfull if anybody could tell me where i am using the JitterBuffer wrong. > > Many thanks in advance > > David Feurle > > > > Init() > { > m_JitterBuffer = jitter_buffer_init(m_Ticks); > jitter_buffer_reset(m_JitterBuffer); > } > > Exit() > { > jitter_buffer_destroy(m_JitterBuffer); > } > > void BeatJitterBuffer::AddPacket(Packet* packet) > { > m_Mutex.Aquire(); > char buff[320]; >...
2007 Apr 20
0
Problems with the Speex Jitter Buffer
...d i would be really >>> thankfull if anybody could tell me where i am using the JitterBuffer >>> wrong. >>> >>> Many thanks in advance >>> >>> David Feurle >>> >>> >>> >>> Init() >>> { >>> m_JitterBuffer = jitter_buffer_init(m_Ticks); >>> jitter_buffer_reset(m_JitterBuffer); >>> } >>> >>> Exit() >>> { >>> jitter_buffer_destroy(m_JitterBuffer); >>> } >>> >>> void BeatJitterBuffer::AddPacket(Packet* packet) &...