Displaying 1 result from an estimated 1 matches for "log_by_fram".
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log_by_frame
2010 Aug 07
3
C++ runtime error
...if self.active
@file.print string.to_s + "\n" if @file != nil
end
#-----------------------------------------------------------------------------
# * Write to console; not done every frame
#-----------------------------------------------------------------------------
def self.log_by_frame(string, sec = 5)
self.log(string) if Graphics.frame_count % (Graphics.frame_rate * sec) == 0
end
#-----------------------------------------------------------------------------
# * Find the game window and return it
#----------------------------------------------------------------------...