Displaying 4 results from an estimated 4 matches for "loadtexcoords".
2011 Jan 02
2
Wow+wine+intel integrated graphics card, needing help please
...gt;>>>>>> GL_INVALID_OPERATION (0x502) from glVertexPointer(...) @ state.c / 4321
    err:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glColorPointer(4, GL_UNSIGNED_BYTE, ...) @ state.c / 4374
    err:d3d:loadTexCoords >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glClientActiveTextureARB @ state.c / 3262
    err:d3d:loadTexCoords >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glClientActiveTextureARB...
2009 Sep 02
0
Wine release 1.1.29
...msi: Add a partial implementation of MsiDetermineApplicablePatchesW.
      wininet: Destroy authorization info on failure in HTTP_DoAuthorization.
Henri Verbeet (40):
      wined3d: Properly check if an attribute is used in loadVertexData().
      wined3d: Properly check if an attribute is used in loadTexCoords().
      wined3d: Properly check if an attribute is used in buffer_check_attribute().
      wined3d: Properly check if an attribute is used in drawStridedSlowVs().
      wined3d: Properly check if an attribute is used in state_colormat().
      wined3d: Properly check if an attribute is used in dra...
2011 Jul 22
0
Wine release 1.3.25
...() const.
      wined3d: Make the volume parameter to volume_bind_and_dirtify() const.
      wined3d: Make the volume parameter to volume_load() const.
      wined3d: Pass a state pointer instead of a stateblock to loadNumberedArrays().
      wined3d: Pass a state pointer instead of a stateblock to loadTexCoords().
      wined3d: Pass a state pointer instead of a stateblock to loadVertexData().
      wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
      wined3d: Remove the unused untransformed field from struct wined3d_device.
      wined3d: Get rid of the clip status code....
2008 Sep 19
0
Wine release 1.1.5
...eLoad() will always bind the texture.
      wined3d: Don't assume the texture is bound in IWineD3DVolumeImpl_LoadTexture().
      wined3d: Don't needlessly bind the texture in PreLoad().
      wined3d: Make the debug channels more consistent.
      wined3d: Add a checkGLcall() at the end of loadTexCoords().
      wined3d: Move FBO handling functions to context.c.
      wined3d: Split off a function for applying an attachment's filter states.
      wined3d: Handle drawbuffers in context_apply_fbo_state() instead of context_set_render_target_fbo().
      wined3d: Get rid of context_set_render_tar...