Displaying 3 results from an estimated 3 matches for "loadmap".
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roadmap
2009 Dec 13
0
r65 committed - Use the GeoCommons addOverlay method
...m_id:this.element.id,
- onload: function(map){ me.maps[me.api] = map }});
- // setTimeout(function() { me.maps[me.api] =
swfobject.getObjectById(FlashMap.dom_id);}, 500);
+ var match;
+
+ if(typeof(url) === "number") {
+ map.loadMap(url);
+ return;
+ }
+ // Try if we''ve been given either a string of the ID or a URL
+ match = url.match(/^(\d+)$/)
+ if(match != null){
+ match = url.match(/^.*?maps\/(\d+)(\?\(\[?(.*?)\]?\))?$/);
+ }
+
+...
2009 Mar 23
4
Bird''s Eye integration in Mapstraction
Are there any plans to integrate Virtual Earth''s Bird''s Eye view to
mapstraction?
I tried an "integration hack" but then found out that there are too
many issues involved (check whether birds eye is available for the
current map area, disabling zoom controls,...).
Has anyone else tried it?
Franz
2008 Aug 03
2
I need help reporting a bug to wine bugzilla
...t::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class hgame.hgame NULL) <- UObject::StaticLoadClass <- InitGameInfo <- UGameEngine::LoadMap <- UGameEngine::Init <- InitEngine
>
>
and the output in the terminal is:
>
> fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32f040,0x32f03c): stub
> fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
> fixme:...