search for: loadloc

Displaying 8 results from an estimated 8 matches for "loadloc".

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2007 Nov 09
0
Wine release 0.9.49
...ct regression fix. wined3d: Rewrite the draw buffer selection code. wined3d: Make sure the format of the render target is P8 too. wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation). wined3d: Make sure the p8 shader is set to 0 after destroying the main render target. Rok Mandeljc (6): wnaspi32: Print error when device cannot be opened. wnaspi32: Degrade ERR of not finding registry entry for a device to TRACE. wnaspi32: Call ASPI_GetNumController...
2008 Aug 22
0
Wine release 1.1.3
...rom _read_bitmap(). Add return statements to avoid gcc warnings. winhttp: #include <netinet/in.h> for sockaddr_in. H. Verbeet (17): wined3d: Container dirtification is already handled in ModifyLocation(). wined3d: FBO texture == drawable handling is already handled in LoadLocation(). wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive. wined3d: Move setting the draw buffer to a separate function. wined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext() in color_fill_fbo(). wined3d: Mark STATE_SCISSOR...
2008 Jan 11
0
Wine release 0.9.53
...ateContext regardless of WINED3DCREATE_MULTITHREADED. wined3d: Call SetGlTextureDesc() from BindTexture() rather than from PreLoad(). wined3d: Move binding the texture and dirtifying the sampler to its own function from surface_download_data(). wined3d: Bind the surface texture in LoadLocation(). wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE for offscreen render targets when ORM_FBO is used. wined3d: Properly handle the surface location in stretch_rect_fbo(). Hans Leidekker (15): gdi32: Add a stub implementation for RemoveFontMemResourceEx. msvcrt...
2008 Feb 22
0
Wine release 0.9.56
...r the case where no stretching is being done and the whole image is being set. winex11.drv: Optimise getting the bits of a DIB after calling SetDIBits. Roderick Colenbrander (17): wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation. wined3d: Add SURFACE_BUSY support to *_Blt. wined3d: Add SURFACE_BUSY support to *_BltFast. wined3d: Add separate alpha blend support. gdi32: GetPaletteEntries should not filter peFlags (test included). wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 25...
2007 Oct 26
0
Wine release 0.9.48
...hen a shader is used, not set. wined3d: Care for the inverted y coords in dsy. wined3d: A point size fix. wined3d: Begin centralizing surface location management. wined3d: Add a method for surface location updates. wined3d: Move regular surface / texture downloading to LoadLocation. Vincent Pelletier (1): user32: Implement SPI_GETMOUSESPEED in SystemParametersInfoW. Vitaliy Margolen (1): wine.man: Document OSS environment variables. -- Alexandre Julliard julliard at winehq.org
2008 Apr 18
1
Wine release 0.9.60
..._GL/LEAVE_GL in IWineD3DEventQueryImpl_GetData. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_Issue. wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. wined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D. wined3d: Add device->isInDraw checks in LoadLocation. wined3d: Move PreLoad to avoid calling it with gl lock held. wined3d: Set isInDraw later in drawPrimitive. include/d3d.h: Fix method calling macros. ddraw: Add possibility to ignore lights in viewport_activate. ddraw: Set active_device in AddViewport. ddraw...
2008 Oct 24
0
Wine release 1.1.7
...hould call ENTER_GL/LEAVE_GL instead of the caller. wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader. wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private. wined3d: Fix a recursive ENTER_GL in read_from_framebuffer. wined3d: Fix recursive ENTER_GL in LoadLocation. wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls. wined3d: Fix recursive ENTER_GL in UpdateSurface. wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE...
2010 Jul 30
0
Wine release 1.3.0
...ove an unused prototype. wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. wined3d: Use a more consistent name for the normalized texrect "extension". wined3d: Remove ModifyLocation() from the public wined3d surface interface. wined3d: Remove LoadLocation() from the public wined3d surface interface. wined3d: Preload resources before FBO setup. wined3d: Framebuffer blits are affected by the color mask. d3d9/tests: Introduce a vertex shader to the MRT test. wined3d: Clear all render targets in an MRT setup. d3d9/test...