Displaying 8 results from an estimated 8 matches for "loadloc".
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2007 Nov 09
0
Wine release 0.9.49
...ct regression fix.
wined3d: Rewrite the draw buffer selection code.
wined3d: Make sure the format of the render target is P8 too.
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
Rok Mandeljc (6):
wnaspi32: Print error when device cannot be opened.
wnaspi32: Degrade ERR of not finding registry entry for a device to TRACE.
wnaspi32: Call ASPI_GetNumController...
2008 Aug 22
0
Wine release 1.1.3
...rom _read_bitmap().
Add return statements to avoid gcc warnings.
winhttp: #include <netinet/in.h> for sockaddr_in.
H. Verbeet (17):
wined3d: Container dirtification is already handled in ModifyLocation().
wined3d: FBO texture == drawable handling is already handled in LoadLocation().
wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive.
wined3d: Move setting the draw buffer to a separate function.
wined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext() in color_fill_fbo().
wined3d: Mark STATE_SCISSOR...
2008 Jan 11
0
Wine release 0.9.53
...ateContext regardless of WINED3DCREATE_MULTITHREADED.
wined3d: Call SetGlTextureDesc() from BindTexture() rather than from PreLoad().
wined3d: Move binding the texture and dirtifying the sampler to its own function from surface_download_data().
wined3d: Bind the surface texture in LoadLocation().
wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE for offscreen render targets when ORM_FBO is used.
wined3d: Properly handle the surface location in stretch_rect_fbo().
Hans Leidekker (15):
gdi32: Add a stub implementation for RemoveFontMemResourceEx.
msvcrt...
2008 Feb 22
0
Wine release 0.9.56
...r the case where no stretching is being done and the whole image is being set.
winex11.drv: Optimise getting the bits of a DIB after calling SetDIBits.
Roderick Colenbrander (17):
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.
wined3d: Add SURFACE_BUSY support to *_Blt.
wined3d: Add SURFACE_BUSY support to *_BltFast.
wined3d: Add separate alpha blend support.
gdi32: GetPaletteEntries should not filter peFlags (test included).
wined3d: When DDCAPS_ALLOW256 is set, palette entry 0 and 25...
2007 Oct 26
0
Wine release 0.9.48
...hen a shader is used, not set.
wined3d: Care for the inverted y coords in dsy.
wined3d: A point size fix.
wined3d: Begin centralizing surface location management.
wined3d: Add a method for surface location updates.
wined3d: Move regular surface / texture downloading to LoadLocation.
Vincent Pelletier (1):
user32: Implement SPI_GETMOUSESPEED in SystemParametersInfoW.
Vitaliy Margolen (1):
wine.man: Document OSS environment variables.
--
Alexandre Julliard
julliard at winehq.org
2008 Apr 18
1
Wine release 0.9.60
..._GL/LEAVE_GL in IWineD3DEventQueryImpl_GetData.
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_Issue.
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
wined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D.
wined3d: Add device->isInDraw checks in LoadLocation.
wined3d: Move PreLoad to avoid calling it with gl lock held.
wined3d: Set isInDraw later in drawPrimitive.
include/d3d.h: Fix method calling macros.
ddraw: Add possibility to ignore lights in viewport_activate.
ddraw: Set active_device in AddViewport.
ddraw...
2008 Oct 24
0
Wine release 1.1.7
...hould call ENTER_GL/LEAVE_GL instead of the caller.
wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private.
wined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
wined3d: Fix recursive ENTER_GL in LoadLocation.
wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls.
wined3d: Fix recursive ENTER_GL in UpdateSurface.
wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE...
2010 Jul 30
0
Wine release 1.3.0
...ove an unused prototype.
wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.
wined3d: Use a more consistent name for the normalized texrect "extension".
wined3d: Remove ModifyLocation() from the public wined3d surface interface.
wined3d: Remove LoadLocation() from the public wined3d surface interface.
wined3d: Preload resources before FBO setup.
wined3d: Framebuffer blits are affected by the color mask.
d3d9/tests: Introduce a vertex shader to the MRT test.
wined3d: Clear all render targets in an MRT setup.
d3d9/test...