Displaying 7 results from an estimated 7 matches for "llvminitializenativeasmprint".
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llvminitializenativeasmprinter
2017 Mar 09
2
LLVMGetBitcodeModuleInContext2 problem
Oops, missed initializing some stuff. Added:
LLVMLinkInMCJIT();
LLVMInitializeNativeTarget();
LLVMInitializeNativeAsmPrinter();
LLVMInitializeNativeAsmParser();
Now it crashes in LLVMGetFunctionAddress().
Hmm.
On Wed, Mar 8, 2017 at 5:14 PM, Toshiyasu Morita <toshi at tensyr.com> wrote:
> Made it a bit further. Here's the current code:
>
> void llvm_load_IR_library(char *path)
> {
>...
2018 May 11
0
About Error: Interpreter has not been linked in
Ok. I figured out. Following methods needs to be called. That fixed the
issue.
llvm::InitializeNativeTarget();
LLVMInitializeNativeAsmPrinter();
LLVMInitializeNativeAsmParser();
LLVMLinkInMCJIT();
Aaron
On Thu, May 10, 2018 at 8:33 PM, Aaron <acraft at gmail.com> wrote:
> Hello,
>
> When I try to create execution engine I do get "*Interpreter has not been
> linked in.*" error and EngineBuilder returns NU...
2018 May 11
1
About Error: Interpreter has not been linked in
...he rest is handled automatically. Should be similar for MCJIT
Zhang
> On 11 May 2018, at 05:21, Aaron via llvm-dev <llvm-dev at lists.llvm.org> wrote:
>
> Ok. I figured out. Following methods needs to be called. That fixed the issue.
>
> llvm::InitializeNativeTarget();
> LLVMInitializeNativeAsmPrinter();
> LLVMInitializeNativeAsmParser();
> LLVMLinkInMCJIT();
>
> Aaron
>
>
>> On Thu, May 10, 2018 at 8:33 PM, Aaron <acraft at gmail.com> wrote:
>> Hello,
>>
>> When I try to create execution engine I do get "Interpreter has not been linked...
2018 May 11
2
About Error: Interpreter has not been linked in
Hello,
When I try to create execution engine I do get "*Interpreter has not been
linked in.*" error and EngineBuilder returns NULL.
Here is the line I use to create execution engine:
auto executionEngine =
llvm::EngineBuilder(std::move(m_module)).setErrorStr(&error).create();
Here are all headers I have included:
#include "llvm/ADT/STLExtras.h"
#include
2015 Aug 05
2
[BUG] Incorrect ASCII escape characters on Mac
On Wed, 2015-08-05 at 10:02 -0400, Ramkumar Ramachandra wrote:
>
> - at 5 = internal global [10 x i8] c"\22\D0\12\F4!\00\15\F9\EC\E1"
> - at 6 = internal global [10 x i8] c"\D0\19\FB+\FD\F8#\03\E2\11"
> + at 5 = internal global [10 x i8] c"\22Ð\12ô!\00\15ùìá"
> + at 6 = internal global [10 x i8] c"Ð\19û+ýø#\03â\11"
>
> The diff
2017 Jan 25
2
mcjit C interface problems
...am(sum, 0),
LLVMGetParam(sum, 1), "tmp");
LLVMBuildRet(builder, tmp);
char* error = NULL;
LLVMVerifyModule(mod, LLVMAbortProcessAction, &error);
LLVMDisposeMessage(error);
LLVMExecutionEngineRef engine;
error = NULL;
LLVMLinkInMCJIT();
LLVMInitializeNativeTarget();
LLVMInitializeNativeAsmPrinter();
LLVMInitializeNativeAsmParser();
if (LLVMCreateExecutionEngineForModule(&engine, mod, &error) != 0) {
fprintf(stderr, "failed to create execution engine\n");
abort();
}
if (error) {
fprintf(stderr, "error: %s\n", error);
LLVMDisposeMessage(e...
2017 Mar 08
2
LLVMGetBitcodeModuleInContext2 problem
Or do you mean I need to load the module into memory before calling
LLVMGetBitcodeModuleInContext2?
> Yes, you need to load the module into memory first.
> LLVMCreateMemoryBufferWithContentsOfFile will do that for you.
Thanks!
On Wed, Mar 8, 2017 at 3:48 PM, Friedman, Eli <efriedma at codeaurora.org>
wrote:
> On 3/8/2017 3:44 PM, Toshiyasu Morita wrote:
>
>
>>